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1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "i830_context.h"
29 #include "main/imports.h"
30 #include "tnl/tnl.h"
31 #include "tnl/t_vertex.h"
32 #include "tnl/t_context.h"
33 #include "tnl/t_pipeline.h"
34 #include "intel_span.h"
35 #include "intel_tris.h"
36 #include "../glsl/ralloc.h"
37 
38 /***************************************
39  * Mesa's Driver Functions
40  ***************************************/
41 
42 static void
i830InitDriverFunctions(struct dd_function_table * functions)43 i830InitDriverFunctions(struct dd_function_table *functions)
44 {
45    intelInitDriverFunctions(functions);
46    i830InitStateFuncs(functions);
47 }
48 
49 extern const struct tnl_pipeline_stage *intel_pipeline[];
50 
51 bool
i830CreateContext(const struct gl_config * mesaVis,__DRIcontext * driContextPriv,void * sharedContextPrivate)52 i830CreateContext(const struct gl_config * mesaVis,
53                   __DRIcontext * driContextPriv,
54                   void *sharedContextPrivate)
55 {
56    struct dd_function_table functions;
57    struct i830_context *i830 = rzalloc(NULL, struct i830_context);
58    struct intel_context *intel = &i830->intel;
59    struct gl_context *ctx = &intel->ctx;
60    if (!i830)
61       return false;
62 
63    i830InitVtbl(i830);
64    i830InitDriverFunctions(&functions);
65 
66    if (!intelInitContext(intel, __DRI_API_OPENGL, mesaVis, driContextPriv,
67                          sharedContextPrivate, &functions)) {
68       FREE(i830);
69       return false;
70    }
71 
72    intel_init_texture_formats(ctx);
73 
74    _math_matrix_ctr(&intel->ViewportMatrix);
75 
76    /* Initialize swrast, tnl driver tables: */
77    intelInitSpanFuncs(ctx);
78    intelInitTriFuncs(ctx);
79 
80    /* Install the customized pipeline: */
81    _tnl_destroy_pipeline(ctx);
82    _tnl_install_pipeline(ctx, intel_pipeline);
83 
84    if (intel->no_rast)
85       FALLBACK(intel, INTEL_FALLBACK_USER, 1);
86 
87    intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;
88    intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS;
89    intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS;
90 
91    /* Advertise the full hardware capabilities.  The new memory
92     * manager should cope much better with overload situations:
93     */
94    ctx->Const.MaxTextureLevels = 12;
95    ctx->Const.Max3DTextureLevels = 9;
96    ctx->Const.MaxCubeTextureLevels = 11;
97    ctx->Const.MaxTextureRectSize = (1 << 11);
98    ctx->Const.MaxTextureUnits = I830_TEX_UNITS;
99 
100    ctx->Const.MaxTextureMaxAnisotropy = 2.0;
101 
102    ctx->Const.MaxDrawBuffers = 1;
103 
104    _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
105                       18 * sizeof(GLfloat));
106 
107    intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
108 
109    i830InitState(i830);
110 
111    _tnl_allow_vertex_fog(ctx, 1);
112    _tnl_allow_pixel_fog(ctx, 0);
113 
114    return true;
115 }
116