Home
last modified time | relevance | path

Searched defs:impulse (Results 1 – 25 of 59) sorted by relevance

123

/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
DRevoluteJoint.java240 float impulse = -m_motorMass * Cdot; in solveVelocityConstraints() local
264 Vec3 impulse = pool.popVec3(); in solveVelocityConstraints() local
321 Vec2 impulse = pool.popVec2(); in solveVelocityConstraints() local
326 m_mass.solve22ToOut(Cdot.negateLocal(), impulse); // just leave negated in solveVelocityConstraints() local
406 final Vec2 impulse = pool.popVec2(); in solvePositionConstraints() local
DWheelJoint.java383 float impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse); in solveVelocityConstraints() local
403 float impulse = -m_motorMass * Cdot; in solveVelocityConstraints() local
417 float impulse = -m_mass * Cdot; in solveVelocityConstraints() local
469 float impulse; in solvePositionConstraints() local
DFrictionJoint.java230 float impulse = -m_angularMass * Cdot; in solveVelocityConstraints() local
250 final Vec2 impulse = pool.popVec2(); in solveVelocityConstraints() local
DMotorJoint.java279 float impulse = -m_angularMass * Cdot; in solveVelocityConstraints() local
301 final Vec2 impulse = temp; in solveVelocityConstraints() local
DRopeJoint.java165 float impulse = -m_mass * Cdot; in solveVelocityConstraints() local
214 float impulse = -m_mass * C; in solvePositionConstraints() local
DDistanceJoint.java285 float impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse); in solveVelocityConstraints() local
335 float impulse = -m_mass * C; in solvePositionConstraints() local
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
Db2RevoluteJoint.cpp199 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints() local
216 b2Vec3 impulse = -m_mass.Solve33(Cdot); in SolveVelocityConstraints() local
273 b2Vec2 impulse = m_mass.Solve22(-Cdot); in SolveVelocityConstraints() local
360 b2Vec2 impulse = -K.Solve(C); in SolvePositionConstraints() local
Db2WheelJoint.cpp229 float32 impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse); in SolveVelocityConstraints() local
246 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints() local
260 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local
302 float32 impulse; in SolvePositionConstraints() local
Db2FrictionJoint.cpp146 float32 impulse = -m_angularMass * Cdot; in SolveVelocityConstraints() local
161 b2Vec2 impulse = -b2Mul(m_linearMass, Cdot); in SolveVelocityConstraints() local
Db2RopeJoint.cpp145 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local
180 float32 impulse = -m_mass * C; in SolvePositionConstraints() local
Db2DistanceJoint.cpp169 float32 impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse); in SolveVelocityConstraints() local
207 float32 impulse = -m_mass * C; in SolvePositionConstraints() local
Db2MotorJoint.cpp157 float32 impulse = -m_angularMass * Cdot; in SolveVelocityConstraints() local
172 b2Vec2 impulse = -b2Mul(m_linearMass, Cdot); in SolveVelocityConstraints() local
Db2WeldJoint.cpp209 b2Vec3 impulse = -b2Mul(m_mass, Cdot); in SolveVelocityConstraints() local
280 b2Vec3 impulse; in SolvePositionConstraints() local
Db2PulleyJoint.cpp174 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local
244 float32 impulse = -mass * C; in SolvePositionConstraints() local
Db2GearJoint.cpp249 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local
342 float32 impulse = 0.0f; in SolvePositionConstraints() local
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
DContactImpulse.java23 org.jbox2d.callbacks.ContactImpulse impulse; field in ContactImpulse
DContactListener.java41 public void postSolve (Contact contact, ContactImpulse impulse); in postSolve()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
DContactListener.java41 public void postSolve (Contact contact, ContactImpulse impulse); in postSolve()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
DContactListener.java86 public void postSolve(Contact contact, ContactImpulse impulse); in postSolve()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
DBaseBulletTest.java214 public BulletEntity shoot (final float x, final float y, final float impulse) { in shoot()
218 public BulletEntity shoot (final String what, final float x, final float y, final float impulse) { in shoot()
/external/replicaisland/src/com/replica/replicaisland/
DSimplePhysicsComponent.java43 final Vector2 impulse = parentObject.getImpulse(); in update() local
DPhysicsComponent.java129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, in resolveCollision()
169 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, in resolveCollision()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
DConveyorBelt.java97 public void postSolve (Contact contact, ContactImpulse impulse) { in postSolve()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
Db2WorldCallbacks.h114 virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) in PostSolve()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtConeTwistConstraint.cpp342 btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; in solveConstraintObsolete() local
411 btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) / in solveConstraintObsolete() local
450 btVector3 impulse = m_damping * m_kDamping * relVel; in solveConstraintObsolete() local
481 btVector3 impulse = m_swingAxis * impulseMag; in solveConstraintObsolete() local

123