/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
D | RevoluteJoint.java | 240 float impulse = -m_motorMass * Cdot; in solveVelocityConstraints() local 264 Vec3 impulse = pool.popVec3(); in solveVelocityConstraints() local 321 Vec2 impulse = pool.popVec2(); in solveVelocityConstraints() local 326 m_mass.solve22ToOut(Cdot.negateLocal(), impulse); // just leave negated in solveVelocityConstraints() local 406 final Vec2 impulse = pool.popVec2(); in solvePositionConstraints() local
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D | WheelJoint.java | 383 float impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse); in solveVelocityConstraints() local 403 float impulse = -m_motorMass * Cdot; in solveVelocityConstraints() local 417 float impulse = -m_mass * Cdot; in solveVelocityConstraints() local 469 float impulse; in solvePositionConstraints() local
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D | FrictionJoint.java | 230 float impulse = -m_angularMass * Cdot; in solveVelocityConstraints() local 250 final Vec2 impulse = pool.popVec2(); in solveVelocityConstraints() local
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D | MotorJoint.java | 279 float impulse = -m_angularMass * Cdot; in solveVelocityConstraints() local 301 final Vec2 impulse = temp; in solveVelocityConstraints() local
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D | RopeJoint.java | 165 float impulse = -m_mass * Cdot; in solveVelocityConstraints() local 214 float impulse = -m_mass * C; in solvePositionConstraints() local
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D | DistanceJoint.java | 285 float impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse); in solveVelocityConstraints() local 335 float impulse = -m_mass * C; in solvePositionConstraints() local
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
D | b2RevoluteJoint.cpp | 199 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints() local 216 b2Vec3 impulse = -m_mass.Solve33(Cdot); in SolveVelocityConstraints() local 273 b2Vec2 impulse = m_mass.Solve22(-Cdot); in SolveVelocityConstraints() local 360 b2Vec2 impulse = -K.Solve(C); in SolvePositionConstraints() local
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D | b2WheelJoint.cpp | 229 float32 impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse); in SolveVelocityConstraints() local 246 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints() local 260 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local 302 float32 impulse; in SolvePositionConstraints() local
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D | b2FrictionJoint.cpp | 146 float32 impulse = -m_angularMass * Cdot; in SolveVelocityConstraints() local 161 b2Vec2 impulse = -b2Mul(m_linearMass, Cdot); in SolveVelocityConstraints() local
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D | b2RopeJoint.cpp | 145 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local 180 float32 impulse = -m_mass * C; in SolvePositionConstraints() local
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D | b2DistanceJoint.cpp | 169 float32 impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse); in SolveVelocityConstraints() local 207 float32 impulse = -m_mass * C; in SolvePositionConstraints() local
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D | b2MotorJoint.cpp | 157 float32 impulse = -m_angularMass * Cdot; in SolveVelocityConstraints() local 172 b2Vec2 impulse = -b2Mul(m_linearMass, Cdot); in SolveVelocityConstraints() local
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D | b2WeldJoint.cpp | 209 b2Vec3 impulse = -b2Mul(m_mass, Cdot); in SolveVelocityConstraints() local 280 b2Vec3 impulse; in SolvePositionConstraints() local
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D | b2PulleyJoint.cpp | 174 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local 244 float32 impulse = -mass * C; in SolvePositionConstraints() local
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D | b2GearJoint.cpp | 249 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local 342 float32 impulse = 0.0f; in SolvePositionConstraints() local
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
D | ContactImpulse.java | 23 org.jbox2d.callbacks.ContactImpulse impulse; field in ContactImpulse
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D | ContactListener.java | 41 public void postSolve (Contact contact, ContactImpulse impulse); in postSolve()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
D | ContactListener.java | 41 public void postSolve (Contact contact, ContactImpulse impulse); in postSolve()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
D | ContactListener.java | 86 public void postSolve(Contact contact, ContactImpulse impulse); in postSolve()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
D | BaseBulletTest.java | 214 public BulletEntity shoot (final float x, final float y, final float impulse) { in shoot() 218 public BulletEntity shoot (final String what, final float x, final float y, final float impulse) { in shoot()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | SimplePhysicsComponent.java | 43 final Vector2 impulse = parentObject.getImpulse(); in update() local
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D | PhysicsComponent.java | 129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, in resolveCollision() 169 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, in resolveCollision()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
D | ConveyorBelt.java | 97 public void postSolve (Contact contact, ContactImpulse impulse) { in postSolve()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
D | b2WorldCallbacks.h | 114 virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) in PostSolve()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btConeTwistConstraint.cpp | 342 btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; in solveConstraintObsolete() local 411 btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) / in solveConstraintObsolete() local 450 btVector3 impulse = m_damping * m_kDamping * relVel; in solveConstraintObsolete() local 481 btVector3 impulse = m_swingAxis * impulseMag; in solveConstraintObsolete() local
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