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1 
2 /*
3  * Copyright 2015 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #ifndef GrGpuResourcePriv_DEFINED
10 #define GrGpuResourcePriv_DEFINED
11 
12 #include "GrGpuResource.h"
13 
14 /**
15  * This class allows code internal to Skia privileged access to manage the cache keys and budget
16  * status of a GrGpuResource object.
17  */
18 class GrGpuResource::ResourcePriv {
19 public:
20     /**
21      * Sets a unique key for the resource. If the resource was previously cached as scratch it will
22      * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to
23      * removeUniqueKey(). If another resource is using the key then its unique key is removed and
24      * this resource takes over the key.
25      */
setUniqueKey(const GrUniqueKey & key)26     void setUniqueKey(const GrUniqueKey& key) { fResource->setUniqueKey(key); }
27 
28     /** Removes the unique key from a resource. If the resource has a scratch key, it may be
29         preserved for recycling as scratch. */
removeUniqueKey()30     void removeUniqueKey() { fResource->removeUniqueKey(); }
31 
32     /**
33      * If the resource is uncached make it cached. Has no effect on resources that are wrapped or
34      * already cached.
35      */
makeBudgeted()36     void makeBudgeted() { fResource->makeBudgeted(); }
37 
38     /**
39      * If the resource is cached make it uncached. Has no effect on resources that are wrapped or
40      * already uncached. Furthermore, resources with unique keys cannot be made unbudgeted.
41      */
makeUnbudgeted()42     void makeUnbudgeted() { fResource->makeUnbudgeted(); }
43 
44     /**
45      * Does the resource count against the resource budget?
46      */
isBudgeted()47     SkBudgeted isBudgeted() const {
48         bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle;
49         SkASSERT(ret || !fResource->getUniqueKey().isValid());
50         return SkBudgeted(ret);
51     }
52 
53     /**
54      * If this resource can be used as a scratch resource this returns a valid scratch key.
55      * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
56      * used as a uniquely keyed resource rather than scratch. Check isScratch().
57      */
getScratchKey()58     const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; }
59 
60     /**
61      * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
62      * at resource creation time, this means the resource will never again be used as scratch.
63      */
removeScratchKey()64     void removeScratchKey() const { fResource->removeScratchKey();  }
65 
66 protected:
ResourcePriv(GrGpuResource * resource)67     ResourcePriv(GrGpuResource* resource) : fResource(resource) {   }
ResourcePriv(const ResourcePriv & that)68     ResourcePriv(const ResourcePriv& that) : fResource(that.fResource) {}
69     ResourcePriv& operator=(const CacheAccess&); // unimpl
70 
71     // No taking addresses of this type.
72     const ResourcePriv* operator&() const;
73     ResourcePriv* operator&();
74 
75     GrGpuResource* fResource;
76 
77     friend class GrGpuResource; // to construct/copy this type.
78 };
79 
resourcePriv()80 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return ResourcePriv(this); }
81 
resourcePriv()82 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const {
83     return ResourcePriv(const_cast<GrGpuResource*>(this));
84 }
85 
86 #endif
87