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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_OBB_TRIANGLE_MINKOWSKI_H
17 #define BT_OBB_TRIANGLE_MINKOWSKI_H
18 
19 #include "btConvexShape.h"
20 #include "btBoxShape.h"
21 
ATTRIBUTE_ALIGNED16(class)22 ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape
23 {
24 
25 
26 public:
27 
28 BT_DECLARE_ALIGNED_ALLOCATOR();
29 
30 	btVector3	m_vertices1[3];
31 
32 	virtual int getNumVertices() const
33 	{
34 		return 3;
35 	}
36 
37 	btVector3& getVertexPtr(int index)
38 	{
39 		return m_vertices1[index];
40 	}
41 
42 	const btVector3& getVertexPtr(int index) const
43 	{
44 		return m_vertices1[index];
45 	}
46 	virtual void getVertex(int index,btVector3& vert) const
47 	{
48 		vert = m_vertices1[index];
49 	}
50 
51 	virtual int getNumEdges() const
52 	{
53 		return 3;
54 	}
55 
56 	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
57 	{
58 		getVertex(i,pa);
59 		getVertex((i+1)%3,pb);
60 	}
61 
62 
63 	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
64 	{
65 //		btAssert(0);
66 		getAabbSlow(t,aabbMin,aabbMax);
67 	}
68 
69 	btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const
70 	{
71         btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
72 	  	return m_vertices1[dots.maxAxis()];
73 
74 	}
75 
76 	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
77 	{
78 		for (int i=0;i<numVectors;i++)
79 		{
80 			const btVector3& dir = vectors[i];
81             btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
82   			supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
83 		}
84 
85 	}
86 
87 	btTriangleShape() : btPolyhedralConvexShape ()
88     {
89 		m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
90 	}
91 
92 	btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) : btPolyhedralConvexShape ()
93     {
94 		m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
95         m_vertices1[0] = p0;
96         m_vertices1[1] = p1;
97         m_vertices1[2] = p2;
98     }
99 
100 
101 	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
102 	{
103 		getPlaneEquation(i,planeNormal,planeSupport);
104 	}
105 
106 	virtual int	getNumPlanes() const
107 	{
108 		return 1;
109 	}
110 
111 	void calcNormal(btVector3& normal) const
112 	{
113 		normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
114 		normal.normalize();
115 	}
116 
117 	virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
118 	{
119 		(void)i;
120 		calcNormal(planeNormal);
121 		planeSupport = m_vertices1[0];
122 	}
123 
124 	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const
125 	{
126 		(void)mass;
127 		btAssert(0);
128 		inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
129 	}
130 
131 		virtual	bool isInside(const btVector3& pt,btScalar tolerance) const
132 	{
133 		btVector3 normal;
134 		calcNormal(normal);
135 		//distance to plane
136 		btScalar dist = pt.dot(normal);
137 		btScalar planeconst = m_vertices1[0].dot(normal);
138 		dist -= planeconst;
139 		if (dist >= -tolerance && dist <= tolerance)
140 		{
141 			//inside check on edge-planes
142 			int i;
143 			for (i=0;i<3;i++)
144 			{
145 				btVector3 pa,pb;
146 				getEdge(i,pa,pb);
147 				btVector3 edge = pb-pa;
148 				btVector3 edgeNormal = edge.cross(normal);
149 				edgeNormal.normalize();
150 				btScalar dist = pt.dot( edgeNormal);
151 				btScalar edgeConst = pa.dot(edgeNormal);
152 				dist -= edgeConst;
153 				if (dist < -tolerance)
154 					return false;
155 			}
156 
157 			return true;
158 		}
159 
160 		return false;
161 	}
162 		//debugging
163 		virtual const char*	getName()const
164 		{
165 			return "Triangle";
166 		}
167 
168 		virtual int		getNumPreferredPenetrationDirections() const
169 		{
170 			return 2;
171 		}
172 
173 		virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
174 		{
175 			calcNormal(penetrationVector);
176 			if (index)
177 				penetrationVector *= btScalar(-1.);
178 		}
179 
180 
181 };
182 
183 #endif //BT_OBB_TRIANGLE_MINKOWSKI_H
184 
185