/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
D | mat4.js | 1044 mat4.frustum = function (out, left, right, bottom, top, near, far) { argument 1077 mat4.perspective = function (out, fovy, aspect, near, far) { argument 1110 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { argument 1149 mat4.ortho = function (out, left, right, bottom, top, near, far) { argument
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | PssmShadowUtil.java | 57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { in updateFrustumSplits()
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D | ShadowUtil.java | 104 float near = nearOverride; in updateFrustumPoints() local
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/ |
D | AABBNearFarAnalyzer.java | 116 float near = distance - radius; in computeResult() local
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument 638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
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/external/mesa3d/src/gallium/tests/graw/ |
D | shader-leak.c | 53 float near, float far) in set_viewport()
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D | tri-gs.c | 54 float near, float far) in set_viewport()
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D | tri-instanced.c | 83 float near, float far) in set_viewport()
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D | graw_util.h | 189 float near, float far) in graw_util_viewport()
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D | quad-sample.c | 63 float near, float far) in set_viewport()
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D | vs-test.c | 121 float near, float far) in set_viewport()
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D | fs-test.c | 177 float near, float far) in set_viewport()
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D | gs-test.c | 210 float near, float far) in set_viewport()
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/external/jmonkeyengine/engine/src/core/com/jme3/input/ |
D | FlyByCamera.java | 277 float near = cam.getFrustumNear(); in zoomCamera() local
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
D | Matrix4.java | 478 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection() 514 …public Matrix4 setToProjection (float left, float right, float bottom, float top, float near, floa… in setToProjection() 564 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D() 579 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far… in setToOrtho()
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D | CatmullRomSpline.java | 179 public float approximate (final T in, final int near) { in approximate()
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D | BSpline.java | 264 public float approximate (final T in, final int near) { in approximate()
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/ |
D | Matrix4.java | 556 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection() 592 …public Matrix4 setToProjection (float left, float right, float bottom, float top, float near, floa… in setToProjection() 642 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D() 657 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far… in setToOrtho()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 132 float near, float far) in Matrix4x4_Frustum()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | Camera.java | 49 public float near = 1; field in Camera
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Camera.java | 743 public void setFrustum(float near, float far, float left, float right, in setFrustum() 764 public void setFrustumPerspective(float fovY, float aspect, float near, in setFrustumPerspective()
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D | RenderManager.java | 82 private float near, far; field in RenderManager
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/external/webrtc/webrtc/modules/audio_processing/aec/ |
D | echo_cancellation.c | 721 const float* const* near, in ProcessExtended()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 382 const float near = 0.0f; in translateCommand() local
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 382 const float near = 0.0f; in translateCommand() local
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