Searched defs:nestingDepth (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1140 …ring loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) in loopVertexTemplate() 1211 …ng loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) in loopFragmentTemplate() 2272 …ddWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth) in ShaderCompilerLoopCase() 2711 …dityType invalidityType, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth) in InvalidShaderCompilerLoopCase() 2978 for (int nestingDepth = 1; nestingDepth <= maxLoopNestingDepth; nestingDepth++) in addShaderCompilationPerformanceCases() local
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D | es2pShaderOptimizationTests.cpp | 931 const int nestingDepth = callNestingDepths[nestDepthNdx]; in init() local
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1145 …ring loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) in loopVertexTemplate() 1217 …ng loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth) in loopFragmentTemplate() 2292 …ddWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth) in ShaderCompilerLoopCase() 2731 …dityType invalidityType, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth) in InvalidShaderCompilerLoopCase() 2998 for (int nestingDepth = 1; nestingDepth <= maxLoopNestingDepth; nestingDepth++) in addShaderCompilationPerformanceCases() local
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D | es3pShaderOptimizationTests.cpp | 942 const int nestingDepth = callNestingDepths[nestDepthNdx]; in init() local
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/external/clang/lib/AST/ |
D | ItaniumMangle.cpp | 3584 unsigned nestingDepth = FunctionTypeDepth.getDepth() - parmDepth; in mangleFunctionParam() local
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