| /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
| D | TerrainPatch.java | 324 …private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binorma… in setInBuffer() 370 Vector3f normal = new Vector3f(); in fixNormalEdges() local 386 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local 387 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local 392 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local 393 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local 406 setInBuffer(right.getMesh(), (s+1)*(s), normal, tangent, binormal); in fixNormalEdges() local 411 setInBuffer(right.getMesh(), (s+1)*s, normal, tangent, binormal); in fixNormalEdges() local 412 setInBuffer(bottom.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local 423 setInBuffer(right.getMesh(), (s+1)*(i), normal, tangent, binormal); in fixNormalEdges() local [all …]
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| /external/libgdx/gdx/src/com/badlogic/gdx/math/ |
| D | Plane.java | 35 public final Vector3 normal = new Vector3(); field in Plane 49 public Plane (Vector3 normal, float d) { in Plane() 58 public Plane (Vector3 normal, Vector3 point) { in Plane() 161 public void set (Vector3 point, Vector3 normal) { in set()
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| /external/vulkan-validation-layers/libs/glm/gtx/ |
| D | handed_coordinate_space.inl | 17 detail::tvec3<T, P> const & normal 28 detail::tvec3<T, P> const & normal
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| D | transform2.inl | 71 const detail::tvec3<T, P>& normal) 84 const detail::tvec3<T, P>& normal) 104 const detail::tvec3<T, P>& normal) 117 const detail::tvec3<T, P>& normal)
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| /external/jmonkeyengine/engine/src/core/com/jme3/math/ |
| D | Plane.java | 64 protected Vector3f normal = new Vector3f(); field in Plane 87 public Plane(Vector3f normal, float constant) { in Plane() 102 public void setNormal(Vector3f normal) { in setNormal() 225 public void setOriginNormal(Vector3f origin, Vector3f normal){ in setOriginNormal()
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| /external/webrtc/webrtc/modules/audio_coding/neteq/ |
| D | normal_unittest.cc | 42 Normal normal(fs, &db, bgn, &expand); in TEST() local 57 Normal normal(fs, &db, bgn, &expand); in TEST() local 103 Normal normal(fs, &db, bgn, &expand); in TEST() local
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| /external/jmonkeyengine/engine/src/core/com/jme3/util/ |
| D | TangentBinormalGenerator.java | 69 public final Vector3f normal; field in TangentBinormalGenerator.VertexInfo 72 public VertexInfo(Vector3f position, Vector3f normal) { in VertexInfo() 91 public final Vector3f normal; field in TangentBinormalGenerator.TriangleData 93 public TriangleData(Vector3f tangent, Vector3f binormal, Vector3f normal) { in TriangleData() 317 Vector3f normal = new Vector3f(); in processTriangle() local 397 Vector3f normal = new Vector3f(); in linkVertices() local 440 Vector3f normal = new Vector3f(); in processTriangleData() local 674 Vector3f normal = new Vector3f(); in genTangentLines() local
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
| D | b2TimeOfImpact.cpp | 82 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Initialize() local 107 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Initialize() local 154 b2Vec2 normal = b2Mul(xfA.q, m_axis); in FindMinSeparation() local 171 b2Vec2 normal = b2Mul(xfB.q, m_axis); in FindMinSeparation() local 217 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Evaluate() local 229 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Evaluate() local
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| /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
| D | SphereTriangleDetector.cpp | 37 btVector3 point,normal; in getClosestPoints() local 87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains() 102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local 173 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
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| /external/replicaisland/src/com/replica/replicaisland/ |
| D | SolidSurfaceComponent.java | 75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { in addSurface() 95 Vector2 normal = mNormal; in update() local
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| /external/mesa3d/src/mesa/tnl/ |
| D | t_vb_texgen.c | 101 const GLvector4f *normal, in build_m3() 128 const GLvector4f *normal, in build_m2() 177 const GLvector4f *normal, in build_f3() 204 const GLvector4f *normal, in build_f2() 280 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; in texgen_normal_map_nv() local 345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; in texgen() local
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| D | t_vb_lighttmp.h | 60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 523 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
| D | EllipseShapeBuilder.java | 36 …MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal) { in build() 41 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vect… in build() 61 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, float angl… in build() 66 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vect… in build() 88 final Vector3 normal) { in build() 94 final Vector3 normal, final Vector3 tangent, final Vector3 binormal) { in build() 115 final Vector3 normal, float angleFrom, float angleTo) { in build() 121 …final Vector3 normal, final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleT… in build() 155 int divisions, Vector3 center, Vector3 normal) { in build()
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| /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
| D | btContactProcessing.h | 65 GIM_CONTACT(const btVector3 &point,const btVector3 & normal, in GIM_CONTACT() 120 const btVector3 &point,const btVector3 & normal, in push_contact()
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| D | gim_contact.h | 79 GIM_CONTACT(const btVector3 &point,const btVector3 & normal, in GIM_CONTACT() 132 SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal, in push_contact()
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/ |
| D | RaycastResult.java | 30 public final Vec2 normal = new Vec2(); field in RaycastResult
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| /external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/ |
| D | MicrosphereInterpolatingFunction.java | 67 private final RealVector normal; field in MicrosphereInterpolatingFunction.MicrosphereSurfaceElement 87 RealVector normal() { in normal() method in MicrosphereInterpolatingFunction.MicrosphereSurfaceElement
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
| D | RayCastCallback.java | 37 public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction); in reportRayFixture()
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
| D | RayCastOutput.java | 34 public final Vec2 normal; field in RayCastOutput
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
| D | RayCastCallback.java | 54 public float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction); in reportFixture()
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| D | ParticleRaycastCallback.java | 17 float reportParticle(int index, Vec2 point, Vec2 normal, float fraction); in reportParticle()
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ |
| D | ParticleContact.java | 13 public final Vec2 normal = new Vec2(); field in ParticleContact
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| D | ParticleBodyContact.java | 14 public final Vec2 normal = new Vec2(); field in ParticleBodyContact
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
| D | RayCastCallback.java | 37 public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction); in reportRayFixture()
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| /external/jmonkeyengine/engine/src/bullet-native/ |
| D | com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp | 50 (JNIEnv * env, jobject object, jobject normal, jfloat constant) { in Java_com_jme3_bullet_collision_shapes_PlaneCollisionShape_createShape()
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