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Searched defs:normal (Results 1 – 25 of 167) sorted by relevance

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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
DTerrainPatch.java324 …private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binorma… in setInBuffer()
370 Vector3f normal = new Vector3f(); in fixNormalEdges() local
386 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local
387 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local
392 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local
393 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local
406 setInBuffer(right.getMesh(), (s+1)*(s), normal, tangent, binormal); in fixNormalEdges() local
411 setInBuffer(right.getMesh(), (s+1)*s, normal, tangent, binormal); in fixNormalEdges() local
412 setInBuffer(bottom.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local
423 setInBuffer(right.getMesh(), (s+1)*(i), normal, tangent, binormal); in fixNormalEdges() local
[all …]
/external/libgdx/gdx/src/com/badlogic/gdx/math/
DPlane.java35 public final Vector3 normal = new Vector3(); field in Plane
49 public Plane (Vector3 normal, float d) { in Plane()
58 public Plane (Vector3 normal, Vector3 point) { in Plane()
161 public void set (Vector3 point, Vector3 normal) { in set()
/external/vulkan-validation-layers/libs/glm/gtx/
Dhanded_coordinate_space.inl17 detail::tvec3<T, P> const & normal
28 detail::tvec3<T, P> const & normal
Dtransform2.inl71 const detail::tvec3<T, P>& normal)
84 const detail::tvec3<T, P>& normal)
104 const detail::tvec3<T, P>& normal)
117 const detail::tvec3<T, P>& normal)
/external/jmonkeyengine/engine/src/core/com/jme3/math/
DPlane.java64 protected Vector3f normal = new Vector3f(); field in Plane
87 public Plane(Vector3f normal, float constant) { in Plane()
102 public void setNormal(Vector3f normal) { in setNormal()
225 public void setOriginNormal(Vector3f origin, Vector3f normal){ in setOriginNormal()
/external/webrtc/webrtc/modules/audio_coding/neteq/
Dnormal_unittest.cc42 Normal normal(fs, &db, bgn, &expand); in TEST() local
57 Normal normal(fs, &db, bgn, &expand); in TEST() local
103 Normal normal(fs, &db, bgn, &expand); in TEST() local
/external/jmonkeyengine/engine/src/core/com/jme3/util/
DTangentBinormalGenerator.java69 public final Vector3f normal; field in TangentBinormalGenerator.VertexInfo
72 public VertexInfo(Vector3f position, Vector3f normal) { in VertexInfo()
91 public final Vector3f normal; field in TangentBinormalGenerator.TriangleData
93 public TriangleData(Vector3f tangent, Vector3f binormal, Vector3f normal) { in TriangleData()
317 Vector3f normal = new Vector3f(); in processTriangle() local
397 Vector3f normal = new Vector3f(); in linkVertices() local
440 Vector3f normal = new Vector3f(); in processTriangleData() local
674 Vector3f normal = new Vector3f(); in genTangentLines() local
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
Db2TimeOfImpact.cpp82 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Initialize() local
107 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Initialize() local
154 b2Vec2 normal = b2Mul(xfA.q, m_axis); in FindMinSeparation() local
171 b2Vec2 normal = b2Mul(xfB.q, m_axis); in FindMinSeparation() local
217 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Evaluate() local
229 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Evaluate() local
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
DSphereTriangleDetector.cpp37 btVector3 point,normal; in getClosestPoints() local
87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains()
102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local
173 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
/external/replicaisland/src/com/replica/replicaisland/
DSolidSurfaceComponent.java75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { in addSurface()
95 Vector2 normal = mNormal; in update() local
/external/mesa3d/src/mesa/tnl/
Dt_vb_texgen.c101 const GLvector4f *normal, in build_m3()
128 const GLvector4f *normal, in build_m2()
177 const GLvector4f *normal, in build_f3()
204 const GLvector4f *normal, in build_f2()
280 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; in texgen_normal_map_nv() local
345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; in texgen() local
Dt_vb_lighttmp.h60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
523 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
DEllipseShapeBuilder.java36 …MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal) { in build()
41 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vect… in build()
61 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, float angl… in build()
66 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vect… in build()
88 final Vector3 normal) { in build()
94 final Vector3 normal, final Vector3 tangent, final Vector3 binormal) { in build()
115 final Vector3 normal, float angleFrom, float angleTo) { in build()
121final Vector3 normal, final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleT… in build()
155 int divisions, Vector3 center, Vector3 normal) { in build()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
DbtContactProcessing.h65 GIM_CONTACT(const btVector3 &point,const btVector3 & normal, in GIM_CONTACT()
120 const btVector3 &point,const btVector3 & normal, in push_contact()
Dgim_contact.h79 GIM_CONTACT(const btVector3 &point,const btVector3 & normal, in GIM_CONTACT()
132 SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal, in push_contact()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/
DRaycastResult.java30 public final Vec2 normal = new Vec2(); field in RaycastResult
/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/
DMicrosphereInterpolatingFunction.java67 private final RealVector normal; field in MicrosphereInterpolatingFunction.MicrosphereSurfaceElement
87 RealVector normal() { in normal() method in MicrosphereInterpolatingFunction.MicrosphereSurfaceElement
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
DRayCastCallback.java37 public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction); in reportRayFixture()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
DRayCastOutput.java34 public final Vec2 normal; field in RayCastOutput
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
DRayCastCallback.java54 public float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction); in reportFixture()
DParticleRaycastCallback.java17 float reportParticle(int index, Vec2 point, Vec2 normal, float fraction); in reportParticle()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
DParticleContact.java13 public final Vec2 normal = new Vec2(); field in ParticleContact
DParticleBodyContact.java14 public final Vec2 normal = new Vec2(); field in ParticleBodyContact
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
DRayCastCallback.java37 public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction); in reportRayFixture()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp50 (JNIEnv * env, jobject object, jobject normal, jfloat constant) { in Java_com_jme3_bullet_collision_shapes_PlaneCollisionShape_createShape()

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