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Searched defs:numLights (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/core/
DSkLightingShader.h27 Builder(const SkLight lights[], int numLights) in Builder()
48 int numLights() const { in numLights() function
58 Lights(const SkLight lights[], int numLights) : fLights(lights, numLights) {} in Lights()
DSkLightingShader.cpp590 int numLights = buf.readInt(); in CreateProc() local
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate()
903 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate()
1060 …::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLights, LightType lig… in lightShaderUniforms()
2146 …D, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lig… in ShaderCompilerLightCase()
2655 …iption, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lig… in InvalidShaderCompilerLightCase()
2848 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate()
904 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate()
1065 …::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLights, LightType lig… in lightShaderUniforms()
2166 …D, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lig… in ShaderCompilerLightCase()
2675 …iption, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lig… in InvalidShaderCompilerLightCase()
2868 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java643 protected void updateLightListUniforms(Shader shader, Geometry g, int numLights) { in updateLightListUniforms()