/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 136 gls::ProgramContext ProgramLibrary::generateTextureContext (const int numTextures, const int texWid… in generateTextureContext() argument 178 gls::ProgramContext ProgramLibrary::generateBufferAndTextureContext (const int numTextures, const i… in generateBufferAndTextureContext() argument
|
/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningTests.cpp | 138 const int numTextures; in init() member 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. in init() member 183 …const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memo… in init() local
|
/external/deqp/modules/gles2/stress/ |
D | es2sLongRunningTests.cpp | 138 const int numTextures; in init() member 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. in init() member 183 …const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memo… in init() local
|
/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 115 int numTextures = 1; in init() local
|
D | es3pTextureCountTests.cpp | 77 int numTextures = texCounts[cntNdx]; in init() local
|
D | es3pTextureFilteringTests.cpp | 90 int numTextures = 1; in init() local
|
D | es3pTextureCases.cpp | 63 int numTextures, in Texture2DRenderCase()
|
/external/deqp/modules/gles2/performance/ |
D | es2pTextureFormatTests.cpp | 76 int numTextures = 1; in init() local
|
D | es2pTextureCountTests.cpp | 76 int numTextures = texCounts[cntNdx]; in init() local
|
D | es2pTextureFilteringTests.cpp | 90 int numTextures = 1; in init() local
|
D | es2pTextureCases.cpp | 63 int numTextures, in Texture2DRenderCase()
|
/external/skia/src/gpu/vk/ |
D | GrVkProgramDesc.cpp | 23 int numTextures = proc.numTextures(); in add_texture_key() local
|
D | GrVkProgramBuilder.cpp | 55 int numTextures = processor.numTextures(); in emitSamplers() local
|
D | GrVkProgram.cpp | 157 if (int numTextures = processor.numTextures()) { in append_texture_bindings() local
|
/external/skia/src/gpu/gl/ |
D | GrGLProgramDesc.cpp | 35 int numTextures = proc.numTextures(); in add_texture_key() local
|
D | GrGLProgram.cpp | 71 if (int numTextures = processor.numTextures()) { in append_texture_bindings() local
|
/external/skia/include/gpu/ |
D | GrProcessor.h | 73 int numTextures() const { return fTextureAccesses.count(); } in numTextures() function
|
/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 85 int numTextures = processor.numTextures(); in emitSamplers() local
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 116 int numTextures = 0; in init() local
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) in glGenTextures() 79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) in glDeleteTextures()
|
D | sglrGLContext.cpp | 180 void GLContext::genTextures (int numTextures, deUint32* textures) in genTextures() 187 void GLContext::deleteTextures (int numTextures, const deUint32* textures) in deleteTextures()
|
D | sglrReferenceContext.cpp | 674 void ReferenceContext::genTextures (int numTextures, deUint32* textures) in genTextures() 680 void ReferenceContext::deleteTextures (int numTextures, const deUint32* textures) in deleteTextures()
|