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Searched defs:numTextures (Results 1 – 22 of 22) sorted by relevance

/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp136 gls::ProgramContext ProgramLibrary::generateTextureContext (const int numTextures, const int texWid… in generateTextureContext() argument
178 gls::ProgramContext ProgramLibrary::generateBufferAndTextureContext (const int numTextures, const i… in generateBufferAndTextureContext() argument
/external/deqp/modules/gles3/stress/
Des3sLongRunningTests.cpp138 const int numTextures; in init() member
150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. in init() member
183 …const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memo… in init() local
/external/deqp/modules/gles2/stress/
Des2sLongRunningTests.cpp138 const int numTextures; in init() member
150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. in init() member
183 …const int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memo… in init() local
/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp115 int numTextures = 1; in init() local
Des3pTextureCountTests.cpp77 int numTextures = texCounts[cntNdx]; in init() local
Des3pTextureFilteringTests.cpp90 int numTextures = 1; in init() local
Des3pTextureCases.cpp63 int numTextures, in Texture2DRenderCase()
/external/deqp/modules/gles2/performance/
Des2pTextureFormatTests.cpp76 int numTextures = 1; in init() local
Des2pTextureCountTests.cpp76 int numTextures = texCounts[cntNdx]; in init() local
Des2pTextureFilteringTests.cpp90 int numTextures = 1; in init() local
Des2pTextureCases.cpp63 int numTextures, in Texture2DRenderCase()
/external/skia/src/gpu/vk/
DGrVkProgramDesc.cpp23 int numTextures = proc.numTextures(); in add_texture_key() local
DGrVkProgramBuilder.cpp55 int numTextures = processor.numTextures(); in emitSamplers() local
DGrVkProgram.cpp157 if (int numTextures = processor.numTextures()) { in append_texture_bindings() local
/external/skia/src/gpu/gl/
DGrGLProgramDesc.cpp35 int numTextures = proc.numTextures(); in add_texture_key() local
DGrGLProgram.cpp71 if (int numTextures = processor.numTextures()) { in append_texture_bindings() local
/external/skia/include/gpu/
DGrProcessor.h73 int numTextures() const { return fTextureAccesses.count(); } in numTextures() function
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp85 int numTextures = processor.numTextures(); in emitSamplers() local
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp116 int numTextures = 0; in init() local
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) in glGenTextures()
79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) in glDeleteTextures()
DsglrGLContext.cpp180 void GLContext::genTextures (int numTextures, deUint32* textures) in genTextures()
187 void GLContext::deleteTextures (int numTextures, const deUint32* textures) in deleteTextures()
DsglrReferenceContext.cpp674 void ReferenceContext::genTextures (int numTextures, deUint32* textures) in genTextures()
680 void ReferenceContext::deleteTextures (int numTextures, const deUint32* textures) in deleteTextures()