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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyPoint2Point.cpp134 btVector3 pivotAworld = m_pivotInA; in createConstraintRows() local
204 btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA); in debugDraw() local