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Searched defs:programID (Results 1 – 25 of 30) sorted by relevance

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/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp128 GrGLuint programID; in finalize() local
179 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
205 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus()
229 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations()
248 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram()
259 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp64 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations()
74 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in getUniformLocations()
DGrGLProgram.h53 GrGLuint programID() const { return fProgramID; } in programID() function
DGrGLProgram.cpp31 GrGLuint programID, in GrGLProgram()
DGrGLProgramDataManager.cpp17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, in GrGLProgramDataManager()
/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms()
1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform()
1174 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform()
1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
Des3fShaderLoopTests.cpp231 void ShaderLoopCase::setup (int programID) in setup()
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
Des3fDepthTests.cpp85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
Des3fShaderDiscardTests.cpp111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
Des3fShaderIndexingTests.cpp163 void ShaderIndexingCase::setup (int programID) in setup()
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
Des3fVertexTextureTests.cpp733 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
1068 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
1408 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
1751 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
Des3fDrawTests.cpp686 deUint32 programID = ctx.createProgram(&program); in renderTo() local
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms()
1193 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform()
1200 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform()
1207 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
Des2fShaderLoopTests.cpp263 void ShaderLoopCase::setup (int programID) in setup()
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
Des2fDepthTests.cpp82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
Des2fShaderDiscardTests.cpp131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
Des2fShaderIndexingTests.cpp193 void ShaderIndexingCase::setup (int programID) in setup()
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
Des2fVertexTextureTests.cpp632 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
964 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
Des2fShaderTextureFunctionTests.cpp534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp235 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleVariableValidator()
294 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleBlockValidator()
362 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& … in TypeValidator()
439 ArraySizeValidator::ArraySizeValidator (Context& context, glw::GLuint programID, int unsizedArraySi… in ArraySizeValidator()
514 ArrayStrideValidator::ArrayStrideValidator (Context& context, glw::GLuint programID, const Variable… in ArrayStrideValidator()
568 BlockIndexValidator::BlockIndexValidator (Context& context, glw::GLuint programID, const VariableSe… in BlockIndexValidator()
641 IsRowMajorValidator::IsRowMajorValidator (Context& context, glw::GLuint programID, const VariableSe… in IsRowMajorValidator()
680 MatrixStrideValidator::MatrixStrideValidator (Context& context, glw::GLuint programID, const Variab… in MatrixStrideValidator()
733 …ndexVerifier::AtomicCounterBufferIndexVerifier (Context& context, glw::GLuint programID, const Var… in AtomicCounterBufferIndexVerifier()
788 LocationValidator::LocationValidator (Context& context, glw::GLuint programID, const VariableSearch… in LocationValidator()
[all …]
Des31fUniformLocationTests.cpp371 const deUint32 programID = program.getProgram(); in verifyLocations() local
528 const deUint32 programID = program.getProgram(); in render() local
Des31fDrawTests.cpp818 deUint32 programID = ctx.createProgram(&program); in renderTo() local
2312 deUint32 programID = program.getProgram(); in iterate() local
2480 const deUint32 programID = program.getProgram(); in iterate() local
2624 const deUint32 programID = program.getProgram(); in iterate() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp427 deUint32 programID = m_program->getProgram(); in iterate() local
464 void ShaderRenderCase::setup (int programID) in setup()
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
475 void ShaderRenderCase::setupDefaultInputs (int programID) in setupDefaultInputs()
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render()
813 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader()
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { in debugGLUseProgram()
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { in debugGLDeleteProgram()
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp183 const deUint32 programID = program.getProgram(); in iterate() local

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