/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 128 GrGLuint programID; in finalize() local 179 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations() 205 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus() 229 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations() 248 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram() 259 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 64 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() 74 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in getUniformLocations()
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D | GrGLProgram.h | 53 GrGLuint programID() const { return fProgramID; } in programID() function
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D | GrGLProgram.cpp | 31 GrGLuint programID, in GrGLProgram()
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D | GrGLProgramDataManager.cpp | 17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, in GrGLProgramDataManager()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() 1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() 1174 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform() 1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
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D | es3fShaderLoopTests.cpp | 231 void ShaderLoopCase::setup (int programID) in setup() 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
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D | es3fDepthTests.cpp | 85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
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D | es3fShaderDiscardTests.cpp | 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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D | es3fShaderIndexingTests.cpp | 163 void ShaderIndexingCase::setup (int programID) in setup() 168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
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D | es3fVertexTextureTests.cpp | 733 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local 1068 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local 1408 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local 1751 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
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D | es3fDrawTests.cpp | 686 deUint32 programID = ctx.createProgram(&program); in renderTo() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() 1193 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() 1200 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform() 1207 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
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D | es2fShaderLoopTests.cpp | 263 void ShaderLoopCase::setup (int programID) in setup() 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
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D | es2fDepthTests.cpp | 82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
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D | es2fShaderDiscardTests.cpp | 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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D | es2fShaderIndexingTests.cpp | 193 void ShaderIndexingCase::setup (int programID) in setup() 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
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D | es2fVertexTextureTests.cpp | 632 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local 964 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
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D | es2fShaderTextureFunctionTests.cpp | 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTestCase.cpp | 235 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleVariableValidator() 294 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleBlockValidator() 362 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& … in TypeValidator() 439 ArraySizeValidator::ArraySizeValidator (Context& context, glw::GLuint programID, int unsizedArraySi… in ArraySizeValidator() 514 ArrayStrideValidator::ArrayStrideValidator (Context& context, glw::GLuint programID, const Variable… in ArrayStrideValidator() 568 BlockIndexValidator::BlockIndexValidator (Context& context, glw::GLuint programID, const VariableSe… in BlockIndexValidator() 641 IsRowMajorValidator::IsRowMajorValidator (Context& context, glw::GLuint programID, const VariableSe… in IsRowMajorValidator() 680 MatrixStrideValidator::MatrixStrideValidator (Context& context, glw::GLuint programID, const Variab… in MatrixStrideValidator() 733 …ndexVerifier::AtomicCounterBufferIndexVerifier (Context& context, glw::GLuint programID, const Var… in AtomicCounterBufferIndexVerifier() 788 LocationValidator::LocationValidator (Context& context, glw::GLuint programID, const VariableSearch… in LocationValidator() [all …]
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D | es31fUniformLocationTests.cpp | 371 const deUint32 programID = program.getProgram(); in verifyLocations() local 528 const deUint32 programID = program.getProgram(); in render() local
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D | es31fDrawTests.cpp | 818 deUint32 programID = ctx.createProgram(&program); in renderTo() local 2312 deUint32 programID = program.getProgram(); in iterate() local 2480 const deUint32 programID = program.getProgram(); in iterate() local 2624 const deUint32 programID = program.getProgram(); in iterate() local
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 427 deUint32 programID = m_program->getProgram(); in iterate() local 464 void ShaderRenderCase::setup (int programID) in setup() 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() 475 void ShaderRenderCase::setupDefaultInputs (int programID) in setupDefaultInputs() 590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render() 813 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms()
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/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, in debugGLAttachShader() 192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { in debugGLUseProgram() 481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { in debugGLDeleteProgram()
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/external/deqp/modules/gles31/stress/ |
D | es31sDrawTests.cpp | 183 const deUint32 programID = program.getProgram(); in iterate() local
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