Searched defs:proj (Results 1 – 14 of 14) sorted by relevance
13 GLM_FUNC_QUALIFIER vecType proj function
31 def Object(proj, obj): argument
73 Transform<Scalar, Size, Projective> proj; in homogeneous() local
45 GLvector4f proj; member
340 detail::tmat4x4<T, P> const & proj,361 detail::tmat4x4<T, P> const & proj,
184 D3DXMATRIX proj; in draw() local
345 btScalar proj = fwd.dot(wheel.m_raycastInfo.m_contactNormalWS); in updateVehicle() local576 btScalar proj = m_axle[i].dot(surfNormalWS); in updateFriction() local
53 unsigned int proj : 1; member
394 float4x4 proj; in draw() local
327 …float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPR… in initTexture() local
1721 IplImage* proj ) in cvEigenProjection()
1339 struct matrix *proj = &renderer->projection; in renderer_validate() local
1508 Value *proj = fetchSrc(0, 3); in loadProjTexCoords() local
573 …float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPR… in initTexture() local