1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkLuaCanvas.h"
9 #include "SkLua.h"
10
11 extern "C" {
12 #include "lua.h"
13 #include "lauxlib.h"
14 }
15
16 class AutoCallLua : public SkLua {
17 public:
AutoCallLua(lua_State * L,const char func[],const char verb[])18 AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
19 lua_getglobal(L, func);
20 if (!lua_isfunction(L, -1)) {
21 int t = lua_type(L, -1);
22 SkDebugf("--- expected function %d\n", t);
23 }
24
25 lua_newtable(L);
26 this->pushString(verb, "verb");
27 }
28
~AutoCallLua()29 ~AutoCallLua() {
30 lua_State* L = this->get();
31 if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
32 SkDebugf("lua err: %s\n", lua_tostring(L, -1));
33 }
34 lua_settop(L, -1);
35 }
36
37 void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
38
39 private:
40 typedef SkLua INHERITED;
41 };
42
43 #define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
44
45
46 ///////////////////////////////////////////////////////////////////////////////
47
pushEncodedText(SkPaint::TextEncoding enc,const void * text,size_t length)48 void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
49 size_t length) {
50 switch (enc) {
51 case SkPaint::kUTF8_TextEncoding:
52 this->pushString((const char*)text, length, "text");
53 break;
54 case SkPaint::kUTF16_TextEncoding: {
55 SkString str;
56 str.setUTF16((const uint16_t*)text, length);
57 this->pushString(str, "text");
58 } break;
59 case SkPaint::kGlyphID_TextEncoding:
60 this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
61 "glyphs");
62 break;
63 case SkPaint::kUTF32_TextEncoding:
64 break;
65 }
66 }
67
68 ///////////////////////////////////////////////////////////////////////////////
69
pushThis()70 void SkLuaCanvas::pushThis() {
71 SkLua(fL).pushCanvas(this);
72 }
73
74 ///////////////////////////////////////////////////////////////////////////////
75
SkLuaCanvas(int width,int height,lua_State * L,const char func[])76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
77 : INHERITED(width, height)
78 , fL(L)
79 , fFunc(func) {
80 }
81
~SkLuaCanvas()82 SkLuaCanvas::~SkLuaCanvas() {}
83
willSave()84 void SkLuaCanvas::willSave() {
85 AUTO_LUA("save");
86 this->INHERITED::willSave();
87 }
88
getSaveLayerStrategy(const SaveLayerRec & rec)89 SkCanvas::SaveLayerStrategy SkLuaCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
90 AUTO_LUA("saveLayer");
91 if (rec.fBounds) {
92 lua.pushRect(*rec.fBounds, "bounds");
93 }
94 if (rec.fPaint) {
95 lua.pushPaint(*rec.fPaint, "paint");
96 }
97
98 (void)this->INHERITED::getSaveLayerStrategy(rec);
99 // No need for a layer.
100 return kNoLayer_SaveLayerStrategy;
101 }
102
willRestore()103 void SkLuaCanvas::willRestore() {
104 AUTO_LUA("restore");
105 this->INHERITED::willRestore();
106 }
107
didConcat(const SkMatrix & matrix)108 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
109 switch (matrix.getType()) {
110 case SkMatrix::kTranslate_Mask: {
111 AUTO_LUA("translate");
112 lua.pushScalar(matrix.getTranslateX(), "dx");
113 lua.pushScalar(matrix.getTranslateY(), "dy");
114 break;
115 }
116 case SkMatrix::kScale_Mask: {
117 AUTO_LUA("scale");
118 lua.pushScalar(matrix.getScaleX(), "sx");
119 lua.pushScalar(matrix.getScaleY(), "sy");
120 break;
121 }
122 default: {
123 AUTO_LUA("concat");
124 // pushMatrix added in https://codereview.chromium.org/203203004/
125 // Doesn't seem to have ever been working correctly since added
126 // lua.pushMatrix(matrix);
127 break;
128 }
129 }
130
131 this->INHERITED::didConcat(matrix);
132 }
133
didSetMatrix(const SkMatrix & matrix)134 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
135 this->INHERITED::didSetMatrix(matrix);
136 }
137
onClipRect(const SkRect & r,SkRegion::Op op,ClipEdgeStyle edgeStyle)138 void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
139 AUTO_LUA("clipRect");
140 lua.pushRect(r, "rect");
141 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
142 this->INHERITED::onClipRect(r, op, edgeStyle);
143 }
144
onClipRRect(const SkRRect & rrect,SkRegion::Op op,ClipEdgeStyle edgeStyle)145 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
146 AUTO_LUA("clipRRect");
147 lua.pushRRect(rrect, "rrect");
148 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
149 this->INHERITED::onClipRRect(rrect, op, edgeStyle);
150 }
151
onClipPath(const SkPath & path,SkRegion::Op op,ClipEdgeStyle edgeStyle)152 void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
153 AUTO_LUA("clipPath");
154 lua.pushPath(path, "path");
155 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
156 this->INHERITED::onClipPath(path, op, edgeStyle);
157 }
158
onClipRegion(const SkRegion & deviceRgn,SkRegion::Op op)159 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
160 AUTO_LUA("clipRegion");
161 this->INHERITED::onClipRegion(deviceRgn, op);
162 }
163
onDrawPaint(const SkPaint & paint)164 void SkLuaCanvas::onDrawPaint(const SkPaint& paint) {
165 AUTO_LUA("drawPaint");
166 lua.pushPaint(paint, "paint");
167 }
168
onDrawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)169 void SkLuaCanvas::onDrawPoints(PointMode mode, size_t count,
170 const SkPoint pts[], const SkPaint& paint) {
171 AUTO_LUA("drawPoints");
172 lua.pushArrayPoint(pts, SkToInt(count), "points");
173 lua.pushPaint(paint, "paint");
174 }
175
onDrawOval(const SkRect & rect,const SkPaint & paint)176 void SkLuaCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) {
177 AUTO_LUA("drawOval");
178 lua.pushRect(rect, "rect");
179 lua.pushPaint(paint, "paint");
180 }
181
onDrawRect(const SkRect & rect,const SkPaint & paint)182 void SkLuaCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
183 AUTO_LUA("drawRect");
184 lua.pushRect(rect, "rect");
185 lua.pushPaint(paint, "paint");
186 }
187
onDrawRRect(const SkRRect & rrect,const SkPaint & paint)188 void SkLuaCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
189 AUTO_LUA("drawRRect");
190 lua.pushRRect(rrect, "rrect");
191 lua.pushPaint(paint, "paint");
192 }
193
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)194 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
195 const SkPaint& paint) {
196 AUTO_LUA("drawDRRect");
197 lua.pushRRect(outer, "outer");
198 lua.pushRRect(inner, "inner");
199 lua.pushPaint(paint, "paint");
200 }
201
onDrawPath(const SkPath & path,const SkPaint & paint)202 void SkLuaCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
203 AUTO_LUA("drawPath");
204 lua.pushPath(path, "path");
205 lua.pushPaint(paint, "paint");
206 }
207
onDrawBitmap(const SkBitmap & bitmap,SkScalar x,SkScalar y,const SkPaint * paint)208 void SkLuaCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
209 const SkPaint* paint) {
210 AUTO_LUA("drawBitmap");
211 if (paint) {
212 lua.pushPaint(*paint, "paint");
213 }
214 }
215
onDrawBitmapRect(const SkBitmap & bitmap,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint)216 void SkLuaCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
217 const SkPaint* paint, SrcRectConstraint) {
218 AUTO_LUA("drawBitmapRect");
219 if (paint) {
220 lua.pushPaint(*paint, "paint");
221 }
222 }
223
onDrawBitmapNine(const SkBitmap & bitmap,const SkIRect & center,const SkRect & dst,const SkPaint * paint)224 void SkLuaCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst,
225 const SkPaint* paint) {
226 AUTO_LUA("drawBitmapNine");
227 if (paint) {
228 lua.pushPaint(*paint, "paint");
229 }
230 }
231
onDrawImage(const SkImage * image,SkScalar x,SkScalar y,const SkPaint * paint)232 void SkLuaCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) {
233 AUTO_LUA("drawImage");
234 if (paint) {
235 lua.pushPaint(*paint, "paint");
236 }
237 }
238
onDrawImageRect(const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint)239 void SkLuaCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
240 const SkPaint* paint, SrcRectConstraint) {
241 AUTO_LUA("drawImageRect");
242 if (paint) {
243 lua.pushPaint(*paint, "paint");
244 }
245 }
246
onDrawText(const void * text,size_t byteLength,SkScalar x,SkScalar y,const SkPaint & paint)247 void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
248 const SkPaint& paint) {
249 AUTO_LUA("drawText");
250 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
251 lua.pushPaint(paint, "paint");
252 }
253
onDrawPosText(const void * text,size_t byteLength,const SkPoint pos[],const SkPaint & paint)254 void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
255 const SkPaint& paint) {
256 AUTO_LUA("drawPosText");
257 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
258 lua.pushPaint(paint, "paint");
259 }
260
onDrawPosTextH(const void * text,size_t byteLength,const SkScalar xpos[],SkScalar constY,const SkPaint & paint)261 void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
262 SkScalar constY, const SkPaint& paint) {
263 AUTO_LUA("drawPosTextH");
264 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
265 lua.pushPaint(paint, "paint");
266 }
267
onDrawTextOnPath(const void * text,size_t byteLength,const SkPath & path,const SkMatrix * matrix,const SkPaint & paint)268 void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
269 const SkMatrix* matrix, const SkPaint& paint) {
270 AUTO_LUA("drawTextOnPath");
271 lua.pushPath(path, "path");
272 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
273 lua.pushPaint(paint, "paint");
274 }
275
onDrawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)276 void SkLuaCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
277 const SkPaint &paint) {
278 AUTO_LUA("drawTextBlob");
279 lua.pushTextBlob(blob, "blob");
280 lua.pushScalar(x, "x");
281 lua.pushScalar(y, "y");
282 lua.pushPaint(paint, "paint");
283 }
284
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)285 void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
286 const SkPaint* paint) {
287 AUTO_LUA("drawPicture");
288 // call through so we can see the nested picture ops
289 this->INHERITED::onDrawPicture(picture, matrix, paint);
290 }
291
onDrawVertices(VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkPoint texs[],const SkColor colors[],SkXfermode * xmode,const uint16_t indices[],int indexCount,const SkPaint & paint)292 void SkLuaCanvas::onDrawVertices(VertexMode vmode, int vertexCount,
293 const SkPoint vertices[], const SkPoint texs[],
294 const SkColor colors[], SkXfermode* xmode,
295 const uint16_t indices[], int indexCount,
296 const SkPaint& paint) {
297 AUTO_LUA("drawVertices");
298 lua.pushPaint(paint, "paint");
299 }
300