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1 /**************************************************************************
2  *
3  * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef INTEL_BUFFEROBJ_H
29 #define INTEL_BUFFEROBJ_H
30 
31 #include "main/mtypes.h"
32 
33 struct intel_context;
34 struct gl_buffer_object;
35 
36 
37 /**
38  * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
39  */
40 struct intel_buffer_object
41 {
42    struct gl_buffer_object Base;
43    drm_intel_bo *buffer;     /* the low-level buffer manager's buffer handle */
44    GLuint offset;            /* any offset into that buffer */
45 
46    /** System memory buffer data, if not using a BO to store the data. */
47    void *sys_buffer;
48 
49    drm_intel_bo *range_map_bo;
50    void *range_map_buffer;
51    unsigned int range_map_offset;
52    GLsizei range_map_size;
53 
54    bool source;
55 };
56 
57 
58 /* Get the bm buffer associated with a GL bufferobject:
59  */
60 drm_intel_bo *intel_bufferobj_buffer(struct intel_context *intel,
61 				     struct intel_buffer_object *obj,
62 				     GLuint flag);
63 drm_intel_bo *intel_bufferobj_source(struct intel_context *intel,
64 				     struct intel_buffer_object *obj,
65 				     GLuint align,
66 				     GLuint *offset);
67 
68 void intel_upload_data(struct intel_context *intel,
69 		       const void *ptr, GLuint size, GLuint align,
70 		       drm_intel_bo **return_bo,
71 		       GLuint *return_offset);
72 
73 void *intel_upload_map(struct intel_context *intel,
74 		       GLuint size, GLuint align);
75 void intel_upload_unmap(struct intel_context *intel,
76 			const void *ptr, GLuint size, GLuint align,
77 			drm_intel_bo **return_bo,
78 			GLuint *return_offset);
79 
80 void intel_upload_finish(struct intel_context *intel);
81 
82 /* Hook the bufferobject implementation into mesa:
83  */
84 void intelInitBufferObjectFuncs(struct dd_function_table *functions);
85 
86 static inline struct intel_buffer_object *
intel_buffer_object(struct gl_buffer_object * obj)87 intel_buffer_object(struct gl_buffer_object *obj)
88 {
89    return (struct intel_buffer_object *) obj;
90 }
91 
92 #endif
93