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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 //#define LOG_NDEBUG 0
19 
20 #include "SurfaceFlingerConsumer.h"
21 #include "Layer.h"
22 
23 #include <private/gui/SyncFeatures.h>
24 
25 #include <gui/BufferItem.h>
26 
27 #include <utils/Errors.h>
28 #include <utils/NativeHandle.h>
29 #include <utils/Trace.h>
30 
31 namespace android {
32 
33 // ---------------------------------------------------------------------------
34 
updateTexImage(BufferRejecter * rejecter,const DispSync & dispSync,bool * autoRefresh,bool * queuedBuffer,uint64_t maxFrameNumber)35 status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
36         const DispSync& dispSync, bool* autoRefresh, bool* queuedBuffer,
37         uint64_t maxFrameNumber)
38 {
39     ATRACE_CALL();
40     ALOGV("updateTexImage");
41     Mutex::Autolock lock(mMutex);
42 
43     if (mAbandoned) {
44         ALOGE("updateTexImage: GLConsumer is abandoned!");
45         return NO_INIT;
46     }
47 
48     // Make sure the EGL state is the same as in previous calls.
49     status_t err = checkAndUpdateEglStateLocked();
50     if (err != NO_ERROR) {
51         return err;
52     }
53 
54     BufferItem item;
55 
56     // Acquire the next buffer.
57     // In asynchronous mode the list is guaranteed to be one buffer
58     // deep, while in synchronous mode we use the oldest buffer.
59     err = acquireBufferLocked(&item, computeExpectedPresent(dispSync),
60             maxFrameNumber);
61     if (err != NO_ERROR) {
62         if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
63             err = NO_ERROR;
64         } else if (err == BufferQueue::PRESENT_LATER) {
65             // return the error, without logging
66         } else {
67             ALOGE("updateTexImage: acquire failed: %s (%d)",
68                 strerror(-err), err);
69         }
70         return err;
71     }
72 
73     // We call the rejecter here, in case the caller has a reason to
74     // not accept this buffer.  This is used by SurfaceFlinger to
75     // reject buffers which have the wrong size
76     int slot = item.mSlot;
77     if (rejecter && rejecter->reject(mSlots[slot].mGraphicBuffer, item)) {
78         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, EGL_NO_SYNC_KHR);
79         return BUFFER_REJECTED;
80     }
81 
82     if (autoRefresh) {
83         *autoRefresh = item.mAutoRefresh;
84     }
85 
86     if (queuedBuffer) {
87         *queuedBuffer = item.mQueuedBuffer;
88     }
89 
90     // Release the previous buffer.
91 #ifdef USE_HWC2
92     err = updateAndReleaseLocked(item, &mPendingRelease);
93 #else
94     err = updateAndReleaseLocked(item);
95 #endif
96     if (err != NO_ERROR) {
97         return err;
98     }
99 
100     if (!SyncFeatures::getInstance().useNativeFenceSync()) {
101         // Bind the new buffer to the GL texture.
102         //
103         // Older devices require the "implicit" synchronization provided
104         // by glEGLImageTargetTexture2DOES, which this method calls.  Newer
105         // devices will either call this in Layer::onDraw, or (if it's not
106         // a GL-composited layer) not at all.
107         err = bindTextureImageLocked();
108     }
109 
110     return err;
111 }
112 
bindTextureImage()113 status_t SurfaceFlingerConsumer::bindTextureImage()
114 {
115     Mutex::Autolock lock(mMutex);
116 
117     return bindTextureImageLocked();
118 }
119 
acquireBufferLocked(BufferItem * item,nsecs_t presentWhen,uint64_t maxFrameNumber)120 status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item,
121         nsecs_t presentWhen, uint64_t maxFrameNumber) {
122     status_t result = GLConsumer::acquireBufferLocked(item, presentWhen,
123             maxFrameNumber);
124     if (result == NO_ERROR) {
125         mTransformToDisplayInverse = item->mTransformToDisplayInverse;
126         mSurfaceDamage = item->mSurfaceDamage;
127     }
128     return result;
129 }
130 
getTransformToDisplayInverse() const131 bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const {
132     Mutex::Autolock lock(mMutex);
133     return mTransformToDisplayInverse;
134 }
135 
getSurfaceDamage() const136 const Region& SurfaceFlingerConsumer::getSurfaceDamage() const {
137     return mSurfaceDamage;
138 }
139 
getSidebandStream() const140 sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const {
141     return mConsumer->getSidebandStream();
142 }
143 
144 // We need to determine the time when a buffer acquired now will be
145 // displayed.  This can be calculated:
146 //   time when previous buffer's actual-present fence was signaled
147 //    + current display refresh rate * HWC latency
148 //    + a little extra padding
149 //
150 // Buffer producers are expected to set their desired presentation time
151 // based on choreographer time stamps, which (coming from vsync events)
152 // will be slightly later then the actual-present timing.  If we get a
153 // desired-present time that is unintentionally a hair after the next
154 // vsync, we'll hold the frame when we really want to display it.  We
155 // need to take the offset between actual-present and reported-vsync
156 // into account.
157 //
158 // If the system is configured without a DispSync phase offset for the app,
159 // we also want to throw in a bit of padding to avoid edge cases where we
160 // just barely miss.  We want to do it here, not in every app.  A major
161 // source of trouble is the app's use of the display's ideal refresh time
162 // (via Display.getRefreshRate()), which could be off of the actual refresh
163 // by a few percent, with the error multiplied by the number of frames
164 // between now and when the buffer should be displayed.
165 //
166 // If the refresh reported to the app has a phase offset, we shouldn't need
167 // to tweak anything here.
computeExpectedPresent(const DispSync & dispSync)168 nsecs_t SurfaceFlingerConsumer::computeExpectedPresent(const DispSync& dispSync)
169 {
170     // The HWC doesn't currently have a way to report additional latency.
171     // Assume that whatever we submit now will appear right after the flip.
172     // For a smart panel this might be 1.  This is expressed in frames,
173     // rather than time, because we expect to have a constant frame delay
174     // regardless of the refresh rate.
175     const uint32_t hwcLatency = 0;
176 
177     // Ask DispSync when the next refresh will be (CLOCK_MONOTONIC).
178     const nsecs_t nextRefresh = dispSync.computeNextRefresh(hwcLatency);
179 
180     // The DispSync time is already adjusted for the difference between
181     // vsync and reported-vsync (PRESENT_TIME_OFFSET_FROM_VSYNC_NS), so
182     // we don't need to factor that in here.  Pad a little to avoid
183     // weird effects if apps might be requesting times right on the edge.
184     nsecs_t extraPadding = 0;
185     if (VSYNC_EVENT_PHASE_OFFSET_NS == 0) {
186         extraPadding = 1000000;        // 1ms (6% of 60Hz)
187     }
188 
189     return nextRefresh + extraPadding;
190 }
191 
192 #ifdef USE_HWC2
setReleaseFence(const sp<Fence> & fence)193 void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence)
194 {
195     mPrevReleaseFence = fence;
196     if (!mPendingRelease.isPending) {
197         GLConsumer::setReleaseFence(fence);
198         return;
199     }
200     auto currentTexture = mPendingRelease.currentTexture;
201     if (fence->isValid() &&
202             currentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
203         status_t result = addReleaseFence(currentTexture,
204                 mPendingRelease.graphicBuffer, fence);
205         ALOGE_IF(result != NO_ERROR, "setReleaseFence: failed to add the"
206                 " fence: %s (%d)", strerror(-result), result);
207     }
208 }
209 
releasePendingBuffer()210 void SurfaceFlingerConsumer::releasePendingBuffer()
211 {
212     if (!mPendingRelease.isPending) {
213         ALOGV("Pending buffer already released");
214         return;
215     }
216     ALOGV("Releasing pending buffer");
217     Mutex::Autolock lock(mMutex);
218     status_t result = releaseBufferLocked(mPendingRelease.currentTexture,
219             mPendingRelease.graphicBuffer, mPendingRelease.display,
220             mPendingRelease.fence);
221     ALOGE_IF(result != NO_ERROR, "releasePendingBuffer failed: %s (%d)",
222             strerror(-result), result);
223     mPendingRelease = PendingRelease();
224 }
225 #else
setReleaseFence(const sp<Fence> & fence)226 void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence) {
227     mPrevReleaseFence = fence;
228     GLConsumer::setReleaseFence(fence);
229 }
230 #endif
231 
getPrevReleaseFence() const232 sp<Fence> SurfaceFlingerConsumer::getPrevReleaseFence() const {
233     return mPrevReleaseFence;
234 }
235 
setContentsChangedListener(const wp<ContentsChangedListener> & listener)236 void SurfaceFlingerConsumer::setContentsChangedListener(
237         const wp<ContentsChangedListener>& listener) {
238     setFrameAvailableListener(listener);
239     Mutex::Autolock lock(mMutex);
240     mContentsChangedListener = listener;
241 }
242 
onSidebandStreamChanged()243 void SurfaceFlingerConsumer::onSidebandStreamChanged() {
244     sp<ContentsChangedListener> listener;
245     {   // scope for the lock
246         Mutex::Autolock lock(mMutex);
247         ALOG_ASSERT(mFrameAvailableListener.unsafe_get() == mContentsChangedListener.unsafe_get());
248         listener = mContentsChangedListener.promote();
249     }
250 
251     if (listener != NULL) {
252         listener->onSidebandStreamChanged();
253     }
254 }
255 
getFrameTimestamps(uint64_t frameNumber,FrameTimestamps * outTimestamps) const256 bool SurfaceFlingerConsumer::getFrameTimestamps(uint64_t frameNumber,
257         FrameTimestamps* outTimestamps) const {
258     sp<const Layer> l = mLayer.promote();
259     return l.get() ? l->getFrameTimestamps(frameNumber, outTimestamps) : false;
260 }
261 
262 // ---------------------------------------------------------------------------
263 }; // namespace android
264 
265