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1 /*
2 The zlib/libpng License
3 
4 Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5 
6 This software is provided 'as-is', without any express or implied warranty. In no event will
7 the authors be held liable for any damages arising from the use of this software.
8 
9 Permission is granted to anyone to use this software for any purpose, including commercial
10 applications, and to alter it and redistribute it freely, subject to the following
11 restrictions:
12 
13     1. The origin of this software must not be misrepresented; you must not claim that
14 		you wrote the original software. If you use this software in a product,
15 		an acknowledgment in the product documentation would be appreciated but is
16 		not required.
17 
18     2. Altered source versions must be plainly marked as such, and must not be
19 		misrepresented as being the original software.
20 
21     3. This notice may not be removed or altered from any source distribution.
22 */
23 #include "OISJoyStick.h"
24 
25 using namespace OIS;
26 
27 //----------------------------------------------------------------------------//
JoyStick(const std::string & vendor,bool buffered,int devID,InputManager * creator)28 JoyStick::JoyStick(const std::string &vendor, bool buffered, int devID, InputManager* creator) :
29 	Object(vendor, OISJoyStick, buffered, devID, creator),
30 	mSliders(0),
31 	mPOVs(0),
32 	mListener(0),
33 	mVector3Sensitivity(OIS_JOYSTICK_VECTOR3_DEFAULT)
34 {
35 }
36 
37 //----------------------------------------------------------------------------//
getNumberOfComponents(ComponentType cType) const38 int JoyStick::getNumberOfComponents(ComponentType cType) const
39 {
40 	switch( cType )
41 	{
42 	case OIS_Button:	return (int)mState.mButtons.size();
43 	case OIS_Axis:		return (int)mState.mAxes.size();
44 	case OIS_Slider:	return mSliders;
45 	case OIS_POV:		return mPOVs;
46 	case OIS_Vector3:	return (int)mState.mVectors.size();
47 	default:			return 0;
48 	}
49 }
50 
51 //----------------------------------------------------------------------------//
setVector3Sensitivity(float degrees)52 void JoyStick::setVector3Sensitivity(float degrees)
53 {
54 	mVector3Sensitivity = degrees;
55 }
56 
57 //----------------------------------------------------------------------------//
getVector3Sensitivity() const58 float JoyStick::getVector3Sensitivity() const
59 {
60 	return mVector3Sensitivity;
61 }
62 
63 //----------------------------------------------------------------------------//
setEventCallback(JoyStickListener * joyListener)64 void JoyStick::setEventCallback( JoyStickListener *joyListener )
65 {
66 	mListener = joyListener;
67 }
68 
69 //----------------------------------------------------------------------------//
getEventCallback() const70 JoyStickListener* JoyStick::getEventCallback() const
71 {
72 	return mListener;
73 }
74