| /external/mesa3d/src/gallium/state_trackers/vega/ |
| D | shader.c | 44 struct shader { struct 60 struct pipe_shader_state fs_state; argument 64 struct shader * shader_create(struct vg_context *ctx) in shader_create() argument 66 struct shader *shader = 0; in shader_create() local 74 void shader_destroy(struct shader *shader) in shader_destroy() 79 void shader_set_color_transform(struct shader *shader, VGboolean set) in shader_set_color_transform() 84 void shader_set_masking(struct shader *shader, VGboolean set) in shader_set_masking() 89 VGboolean shader_is_masking(struct shader *shader) in shader_is_masking() 94 void shader_set_paint(struct shader *shader, struct vg_paint *paint) in shader_set_paint() 99 struct vg_paint * shader_paint(struct shader *shader) in shader_paint() [all …]
|
| /external/mesa3d/src/gallium/auxiliary/draw/ |
| D | draw_gs.c | 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, in draw_geometry_fetch_outputs() 210 static void draw_fetch_gs_input(struct draw_geometry_shader *shader, in draw_fetch_gs_input() 269 static void gs_flush(struct draw_geometry_shader *shader, in gs_flush() 299 static void gs_point(struct draw_geometry_shader *shader, in gs_point() 312 static void gs_line(struct draw_geometry_shader *shader, in gs_line() 326 static void gs_line_adj(struct draw_geometry_shader *shader, in gs_line_adj() 342 static void gs_tri(struct draw_geometry_shader *shader, in gs_tri() 357 static void gs_tri_adj(struct draw_geometry_shader *shader, in gs_tri_adj() 390 int draw_geometry_shader_run(struct draw_geometry_shader *shader, in draw_geometry_shader_run() 474 void draw_geometry_shader_delete(struct draw_geometry_shader *shader) in draw_geometry_shader_delete() [all …]
|
| D | draw_vs_llvm.c | 42 vs_llvm_prepare(struct draw_vertex_shader *shader, in vs_llvm_prepare() 49 vs_llvm_run_linear( struct draw_vertex_shader *shader, in vs_llvm_run_linear() 67 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); in vs_llvm_delete() local
|
| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
| D | VertexData.java | 62 public void bind (ShaderProgram shader); in bind() 66 public void bind (ShaderProgram shader, int[] locations); in bind() 69 public void unbind (ShaderProgram shader); in unbind() 73 public void unbind (ShaderProgram shader, int[] locations); in unbind()
|
| D | VertexArray.java | 98 public void bind (final ShaderProgram shader) { in bind() 103 public void bind (final ShaderProgram shader, final int[] locations) { in bind() 148 public void unbind (ShaderProgram shader) { in unbind() 153 public void unbind (ShaderProgram shader, int[] locations) { in unbind()
|
| D | VertexBufferObjectWithVAO.java | 135 public void bind (ShaderProgram shader) { in bind() 140 public void bind (ShaderProgram shader, int[] locations) { in bind() 153 private void bindAttributes (ShaderProgram shader, int[] locations) { in bindAttributes() 225 public void unbind (final ShaderProgram shader) { in unbind() 230 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind()
|
| D | VertexBufferObjectSubData.java | 153 public void bind (final ShaderProgram shader) { in bind() 158 public void bind (final ShaderProgram shader, final int[] locations) { in bind() 197 public void unbind (final ShaderProgram shader) { in unbind() 202 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind()
|
| D | ImmediateModeRenderer20.java | 39 private ShaderProgram shader; field in ImmediateModeRenderer20 60 … (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords, ShaderProgram shader) { in ImmediateModeRenderer20() 96 public void setShader (ShaderProgram shader) { in setShader() 178 String shader = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" in createVertexShader() local 205 String shader = "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n"; in createFragmentShader() local
|
| D | VertexBufferObject.java | 179 public void bind (ShaderProgram shader) { in bind() 184 public void bind (ShaderProgram shader, int[] locations) { in bind() 224 public void unbind (final ShaderProgram shader) { in unbind() 229 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind()
|
| /external/deqp/modules/gles31/functional/ |
| D | es31fNegativeStateApiTests.cpp | 276 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() local 304 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() local 355 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() local 381 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() local 406 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() local 495 GLuint shader; in get_uniformfv() local 539 GLuint shader; in get_nuniformfv() local 587 GLuint shader; in get_uniformiv() local 629 GLuint shader; in get_nuniformiv() local 677 GLuint shader; in get_uniformuiv() local [all …]
|
| D | es31fProgramInterfaceDefinitionUtil.cpp | 139 bool shaderContainsIOBlocks (const ProgramInterfaceDefinition::Shader* shader) in shaderContainsIOBlocks() 219 static std::string getShaderExtensionDeclarations (const ProgramInterfaceDefinition::Shader* shader) in getShaderExtensionDeclarations() 742 …Path (std::vector<VariablePathComponent>& typePath, const ProgramInterfaceDefinition::Shader* shad… in traverseShaderVariablePath() 804 const ProgramInterfaceDefinition::Shader* shader = program->getShaders()[shaderNdx]; in traverseProgramVariablePath() local 842 static int getNumShaderBlocks (const ProgramInterfaceDefinition::Shader* shader, glu::Storage stora… in getNumShaderBlocks() 862 static int getNumAtomicCounterBuffers (const ProgramInterfaceDefinition::Shader* shader) in getNumAtomicCounterBuffers() 903 static int accumulateShader (const ProgramInterfaceDefinition::Shader* shader, in accumulateShader() 993 static int getNumTypeInstances (const ProgramInterfaceDefinition::Shader* shader, glu::Storage stor… in getNumTypeInstances() 998 static int getNumTypeInstances (const ProgramInterfaceDefinition::Shader* shader, glu::Storage stor… in getNumTypeInstances() 1003 static int accumulateShaderStorage (const ProgramInterfaceDefinition::Shader* shader, glu::Storage … in accumulateShaderStorage() [all …]
|
| /external/mesa3d/src/gallium/auxiliary/vl/ |
| D | vl_idct.c | 72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2], in calc_addr() 96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2], in increment_addr() 115 fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], in fetch_four() 123 matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst … in matrix_mul() 145 struct ureg_program *shader; in create_mismatch_vert_shader() local 194 struct ureg_program *shader; in create_mismatch_frag_shader() local 261 struct ureg_program *shader; in create_stage1_vert_shader() local 323 struct ureg_program *shader; in create_stage1_frag_shader() local 395 vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader, in vl_idct_stage2_vert_shader() 433 vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader, in vl_idct_stage2_frag_shader()
|
| D | vl_mc.c | 53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale) in calc_position() 82 calc_line(struct ureg_program *shader) in calc_line() 104 struct ureg_program *shader; in create_ref_vert_shader() local 162 struct ureg_program *shader; in create_ref_frag_shader() local 227 struct ureg_program *shader; in create_ycbcr_vert_shader() local 313 struct ureg_program *shader; in create_ycbcr_frag_shader() local
|
| /external/mesa3d/src/mesa/main/ |
| D | shaderapi.c | 200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); in is_shader() local 209 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) in attach_shader() 323 delete_shader(struct gl_context *ctx, GLuint shader) in delete_shader() 341 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) in detach_shader() 614 struct gl_shader *shader = in get_shaderiv() local 659 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize, in get_shader_info_log() 675 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, in get_shader_source() 692 shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) in shader_source() 1010 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) in _mesa_AttachObjectARB() 1018 _mesa_AttachShader(GLuint program, GLuint shader) in _mesa_AttachShader() [all …]
|
| /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
| D | VertexBufferObjectWithVAO.java | 131 public void bind (ShaderProgram shader) { in bind() 136 public void bind (ShaderProgram shader, int[] locations) { in bind() 149 private void bindAttributes (ShaderProgram shader, int[] locations) { in bindAttributes() 221 public void unbind (final ShaderProgram shader) { in unbind() 226 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind()
|
| D | VertexBufferObject.java | 138 public void bind (ShaderProgram shader) { in bind() 143 public void bind (ShaderProgram shader, int[] locations) { in bind() 191 public void unbind (final ShaderProgram shader) { in unbind() 196 public void unbind (final ShaderProgram shader, final int[] locations) { in unbind()
|
| /external/mesa3d/src/gallium/drivers/svga/ |
| D | svga_state_constants.c | 50 svga_shader_type(unsigned shader) in svga_shader_type() 66 emit_const(struct svga_context *svga, unsigned shader, unsigned i, in emit_const() 108 unsigned shader, in emit_const_range() 213 emit_consts(struct svga_context *svga, unsigned shader) in emit_consts()
|
| D | svga_pipe_fs.c | 79 svga_bind_fs_state(struct pipe_context *pipe, void *shader) in svga_bind_fs_state() 89 void svga_delete_fs_state(struct pipe_context *pipe, void *shader) in svga_delete_fs_state()
|
| /external/mesa3d/src/glsl/glcpp/ |
| D | pp.c | 75 in_directive(const char *shader, const char *ptr) in in_directive() 99 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) in remove_line_continuations() 153 glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, in glcpp_preprocess()
|
| /external/skia/src/core/ |
| D | SkModeColorFilter.cpp | 52 void SkModeColorFilter::filterSpan(const SkPMColor shader[], int count, SkPMColor result[]) const { in filterSpan() argument 61 void SkModeColorFilter::filterSpan4f(const SkPM4f shader[], int count, SkPM4f result[]) const { in filterSpan4f() argument 129 void filterSpan(const SkPMColor shader[], int count, SkPMColor result[]) const override { in filterSpan() argument 141 void filterSpan(const SkPMColor shader[], int count, SkPMColor result[]) const override { in filterSpan() argument
|
| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
| D | DecalBatch.java | 144 ShaderProgram shader = groupStrategy.getGroupShader(group.index); in render() local 154 private void render (ShaderProgram shader, Array<Decal> decals) { in render() 185 protected void flush (ShaderProgram shader, int verticesPosition) { in flush()
|
| /external/skia/gm/ |
| D | colorfilterimagefilter.cpp | 77 if (SkShader* shader = sh_make_lineargradient0()) { in sk_gm_get_shaders() local 80 if (SkShader* shader = sh_make_lineargradient1()) { in sk_gm_get_shaders() local 83 if (SkShader* shader = sh_make_image()) { in sk_gm_get_shaders() local 209 SkShader* shader = shaders[y]; variable
|
| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
| D | VBOWithVAOPerformanceTest.java | 46 ShaderProgram shader; field in VBOWithVAOPerformanceTest 389 public void bind(ShaderProgram shader) { in bind() 394 public void bind(ShaderProgram shader, int[] locations) { in bind() 417 private void bindAttributes(ShaderProgram shader, int[] locations) { in bindAttributes() 455 public void unbind(final ShaderProgram shader) { in unbind() 460 public void unbind(final ShaderProgram shader, final int[] locations) { in unbind()
|
| /external/skia/src/effects/gradients/ |
| D | SkTwoPointConicalGradient_gpu.cpp | 42 static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader, in set_matrix_edge_conical() 66 const SkTwoPointConicalGradient& shader, in Create() 97 const SkTwoPointConicalGradient& shader, in Edge2PtConicalEffect() 210 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1, in TestCreate() local 318 static ConicalType set_matrix_focal_conical(const SkTwoPointConicalGradient& shader, in set_matrix_focal_conical() 380 const SkTwoPointConicalGradient& shader, in Create() 409 const SkTwoPointConicalGradient& shader, in FocalOutside2PtConicalEffect() 491 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1, in TestCreate() local 596 const SkTwoPointConicalGradient& shader, in Create() 625 const SkTwoPointConicalGradient& shader, in FocalInside2PtConicalEffect() [all …]
|
| /external/mesa3d/src/gallium/drivers/r300/ |
| D | r300_fs.c | 89 struct r300_fragment_shader_code *shader) in find_output_registers() 228 struct r300_fragment_shader_code* shader) in r300_dummy_fragment_shader() 253 struct r300_fragment_shader_code *shader) in r300_emit_fs_code_to_buffer() 429 struct r300_fragment_shader_code* shader, in r300_translate_fragment_shader()
|