Searched defs:shoot (Results 1 – 13 of 13) sorted by relevance
210 public BulletEntity shoot (final float x, final float y) { in shoot() method in BaseBulletTest214 public BulletEntity shoot (final float x, final float y, final float impulse) { in shoot() method in BaseBulletTest218 public BulletEntity shoot (final String what, final float x, final float y, final float impulse) { in shoot() method in BaseBulletTest
67 AF_WidthRec shoot; /* undershoot */ member
76 AF_WidthRec shoot; member
479 FT_Pos shoot = *blue_shoot; in af_cjk_metrics_init_blues() local
394 FT_Pos shoot = *blue_shoot; in af_latin2_metrics_init_blues() local
794 FT_Pos shoot = *blue_shoot; in af_latin_metrics_init_blues() local
80 AF_WidthRec shoot; member
526 FT_Pos shoot = *blue_shoot; in af_cjk_metrics_init_blues() local
399 FT_Pos shoot = *blue_shoot; in af_latin2_metrics_init_blues() local
889 FT_Pos shoot = *blue_shoot; in af_latin_metrics_init_blues() local
259 public final void setShootSound(SoundSystem.Sound shoot) { in setShootSound()
284 protected void shoot(GameObject parentObject) { in shoot() method in NPCAnimationComponent