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Searched defs:shoot (Results 1 – 13 of 13) sorted by relevance

/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
DBaseBulletTest.java210 public BulletEntity shoot (final float x, final float y) { in shoot() method in BaseBulletTest
214 public BulletEntity shoot (final float x, final float y, final float impulse) { in shoot() method in BaseBulletTest
218 public BulletEntity shoot (final String what, final float x, final float y, final float impulse) { in shoot() method in BaseBulletTest
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/autofit/
Dafcjk.h67 AF_WidthRec shoot; /* undershoot */ member
Daflatin.h76 AF_WidthRec shoot; member
Dafcjk.c479 FT_Pos shoot = *blue_shoot; in af_cjk_metrics_init_blues() local
Daflatin2.c394 FT_Pos shoot = *blue_shoot; in af_latin2_metrics_init_blues() local
Daflatin.c794 FT_Pos shoot = *blue_shoot; in af_latin_metrics_init_blues() local
/external/freetype/src/autofit/
Dafcjk.h67 AF_WidthRec shoot; /* undershoot */ member
Daflatin.h80 AF_WidthRec shoot; member
Dafcjk.c526 FT_Pos shoot = *blue_shoot; in af_cjk_metrics_init_blues() local
Daflatin2.c399 FT_Pos shoot = *blue_shoot; in af_latin2_metrics_init_blues() local
Daflatin.c889 FT_Pos shoot = *blue_shoot; in af_latin_metrics_init_blues() local
/external/replicaisland/src/com/replica/replicaisland/
DLaunchProjectileComponent.java259 public final void setShootSound(SoundSystem.Sound shoot) { in setShootSound()
DNPCAnimationComponent.java284 protected void shoot(GameObject parentObject) { in shoot() method in NPCAnimationComponent