Searched defs:sourceStr (Results 1 – 3 of 3) sorted by relevance
37 const GrGLchar* sourceStr = prettySource.c_str(); in GrGLCompileAndAttachShader() local
1029 …const char* sourceStr = ((log->flags & QP_TEST_LOG_EXCLUDE_SHADER_SOURCES) == 0 || !compileOk) … in qpTestLog_writeShader() local1222 const char* sourceStr = (log->flags & QP_TEST_LOG_EXCLUDE_SHADER_SOURCES) != 0 ? "" : source; in qpTestLog_writeKernelSource() local
430 const char* const sourceStr = source.c_str(); in initAttachment() local