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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_debug.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 
31 #include "svga_context.h"
32 #include "svga_screen.h"
33 #include "svga_state.h"
34 #include "svga_draw.h"
35 #include "svga_cmd.h"
36 #include "svga_hw_reg.h"
37 
38 /* This is just enough to decide whether we need to use the draw
39  * module (swtnl) or not.
40  */
41 static const struct svga_tracked_state *need_swtnl_state[] =
42 {
43    &svga_update_need_swvfetch,
44    &svga_update_need_pipeline,
45    &svga_update_need_swtnl,
46    NULL
47 };
48 
49 
50 /* Atoms to update hardware state prior to emitting a clear or draw
51  * packet.
52  */
53 static const struct svga_tracked_state *hw_clear_state[] =
54 {
55    &svga_hw_scissor,
56    &svga_hw_viewport,
57    &svga_hw_framebuffer,
58    NULL
59 };
60 
61 
62 /* Atoms to update hardware state prior to emitting a draw packet.
63  */
64 static const struct svga_tracked_state *hw_draw_state[] =
65 {
66    &svga_hw_fs,
67    &svga_hw_vs,
68    &svga_hw_rss,
69    &svga_hw_tss,
70    &svga_hw_tss_binding,
71    &svga_hw_clip_planes,
72    &svga_hw_vdecl,
73    &svga_hw_fs_constants,
74    &svga_hw_vs_constants,
75    NULL
76 };
77 
78 
79 static const struct svga_tracked_state *swtnl_draw_state[] =
80 {
81    &svga_update_swtnl_draw,
82    &svga_update_swtnl_vdecl,
83    NULL
84 };
85 
86 /* Flattens the graph of state dependencies.  Could swap the positions
87  * of hw_clear_state and need_swtnl_state without breaking anything.
88  */
89 static const struct svga_tracked_state **state_levels[] =
90 {
91    need_swtnl_state,
92    hw_clear_state,
93    hw_draw_state,
94    swtnl_draw_state
95 };
96 
97 
98 
check_state(unsigned a,unsigned b)99 static unsigned check_state( unsigned a,
100                              unsigned b )
101 {
102    return (a & b);
103 }
104 
accumulate_state(unsigned * a,unsigned b)105 static void accumulate_state( unsigned *a,
106 			      unsigned b )
107 {
108    *a |= b;
109 }
110 
111 
xor_states(unsigned * result,unsigned a,unsigned b)112 static void xor_states( unsigned *result,
113                         unsigned a,
114                         unsigned b )
115 {
116    *result = a ^ b;
117 }
118 
119 
120 
121 static enum pipe_error
update_state(struct svga_context * svga,const struct svga_tracked_state * atoms[],unsigned * state)122 update_state(struct svga_context *svga,
123              const struct svga_tracked_state *atoms[],
124              unsigned *state)
125 {
126    boolean debug = TRUE;
127    enum pipe_error ret = PIPE_OK;
128    unsigned i;
129 
130    ret = svga_hwtnl_flush( svga->hwtnl );
131    if (ret != PIPE_OK)
132       return ret;
133 
134    if (debug) {
135       /* Debug version which enforces various sanity checks on the
136        * state flags which are generated and checked to help ensure
137        * state atoms are ordered correctly in the list.
138        */
139       unsigned examined, prev;
140 
141       examined = 0;
142       prev = *state;
143 
144       for (i = 0; atoms[i] != NULL; i++) {
145 	 unsigned generated;
146 
147 	 assert(atoms[i]->dirty);
148 	 assert(atoms[i]->update);
149 
150 	 if (check_state(*state, atoms[i]->dirty)) {
151 	    if (0)
152                debug_printf("update: %s\n", atoms[i]->name);
153 	    ret = atoms[i]->update( svga, *state );
154             if (ret != PIPE_OK)
155                return ret;
156 	 }
157 
158 	 /* generated = (prev ^ state)
159 	  * if (examined & generated)
160 	  *     fail;
161 	  */
162 	 xor_states(&generated, prev, *state);
163 	 if (check_state(examined, generated)) {
164 	    debug_printf("state atom %s generated state already examined\n",
165                          atoms[i]->name);
166 	    assert(0);
167 	 }
168 
169 	 prev = *state;
170 	 accumulate_state(&examined, atoms[i]->dirty);
171       }
172    }
173    else {
174       for (i = 0; atoms[i] != NULL; i++) {
175 	 if (check_state(*state, atoms[i]->dirty)) {
176 	    ret = atoms[i]->update( svga, *state );
177             if (ret != PIPE_OK)
178                return ret;
179          }
180       }
181    }
182 
183    return PIPE_OK;
184 }
185 
186 
187 
188 enum pipe_error
svga_update_state(struct svga_context * svga,unsigned max_level)189 svga_update_state(struct svga_context *svga, unsigned max_level)
190 {
191    struct svga_screen *screen = svga_screen(svga->pipe.screen);
192    enum pipe_error ret = PIPE_OK;
193    int i;
194 
195    /* Check for updates to bound textures.  This can't be done in an
196     * atom as there is no flag which could provoke this test, and we
197     * cannot create one.
198     */
199    if (svga->state.texture_timestamp != screen->texture_timestamp) {
200       svga->state.texture_timestamp = screen->texture_timestamp;
201       svga->dirty |= SVGA_NEW_TEXTURE;
202    }
203 
204    for (i = 0; i <= max_level; i++) {
205       svga->dirty |= svga->state.dirty[i];
206 
207       if (svga->dirty) {
208          ret = update_state( svga,
209                              state_levels[i],
210                              &svga->dirty );
211          if (ret != PIPE_OK)
212             return ret;
213 
214          svga->state.dirty[i] = 0;
215       }
216    }
217 
218    for (; i < SVGA_STATE_MAX; i++)
219       svga->state.dirty[i] |= svga->dirty;
220 
221    svga->dirty = 0;
222    return PIPE_OK;
223 }
224 
225 
226 
227 
svga_update_state_retry(struct svga_context * svga,unsigned max_level)228 void svga_update_state_retry( struct svga_context *svga,
229                               unsigned max_level )
230 {
231    enum pipe_error ret;
232 
233    ret = svga_update_state( svga, max_level );
234 
235    if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
236       svga_context_flush(svga, NULL);
237       ret = svga_update_state( svga, max_level );
238    }
239 
240    assert( ret == PIPE_OK );
241 }
242 
243 
244 
245 #define EMIT_RS(_rs, _count, _name, _value)     \
246 do {                                            \
247    _rs[_count].state = _name;                   \
248    _rs[_count].uintValue = _value;              \
249    _count++;                                    \
250 } while (0)
251 
252 
253 /* Setup any hardware state which will be constant through the life of
254  * a context.
255  */
svga_emit_initial_state(struct svga_context * svga)256 enum pipe_error svga_emit_initial_state( struct svga_context *svga )
257 {
258    SVGA3dRenderState *rs;
259    unsigned count = 0;
260    const unsigned COUNT = 2;
261    enum pipe_error ret;
262 
263    ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT );
264    if (ret != PIPE_OK)
265       return ret;
266 
267    /* Always use D3D style coordinate space as this is the only one
268     * which is implemented on all backends.
269     */
270    EMIT_RS(rs, count, SVGA3D_RS_COORDINATETYPE, SVGA3D_COORDINATE_LEFTHANDED );
271    EMIT_RS(rs, count, SVGA3D_RS_FRONTWINDING, SVGA3D_FRONTWINDING_CW );
272 
273    assert( COUNT == count );
274    SVGA_FIFOCommitAll( svga->swc );
275 
276    return PIPE_OK;
277 }
278