Searched defs:texTarget (Results 1 – 12 of 12) sorted by relevance
597 gl_texture_index texTarget; in update_texture_state() local
919 const GLuint texTarget = p->state->unit[unit].source_index; in load_texture() local
333 GLenum texTarget, GLuint level, GLuint zoffset) in _mesa_set_texture_attachment()
445 const glw::GLenum texTarget = textureTargets[groupNdx].target; in init() local
112 …indingCase (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::GLen… in TexBindingCase()
280 const deUint32 texTarget = getGLTextureTarget(texType); in setupTexture() local
289 glw::GLenum texTarget; member
491 deUint32 texTarget = GL_NONE; in setupDefaultInputs() local
571 GLubyte *texUnit, GLubyte *texTarget) in Parse_TextureImageId()
1401 const char *texTarget; in init_blit_depth_pixels() local2293 const char *texTarget; in init_draw_stencil_pixels() local2327 const char *texTarget; in init_draw_depth_pixels() local
366 TexTarget texTarget; member
455 deUint32 texTarget = m_texType == TEXTURETYPE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP; in iterate() local