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Searched defs:textureID (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFboStateQueryTests.cpp89 GLuint textureID = 0; in test() local
145 GLuint textureID = 0; in test() local
182 GLuint textureID = 0; in test() local
/external/deqp/modules/gles3/functional/
Des3fFboStateQueryTests.cpp237 GLuint textureID = 0; in test() local
293 GLuint textureID = 0; in test() local
329 GLuint textureID = 0; in test() local
376 GLuint textureID = 0; in test() local
392 GLuint textureID = 0; in test() local
539 GLuint textureID = 0; in test() local
745 GLuint textureID = 0; in testColorAttachment() local
767 GLuint textureID = 0; in testDepthAttachment() local
853 GLuint textureID = 0; in test() local
956 GLuint textureID = 0; in testColorAttachment() local
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/external/skia/src/gpu/gl/
DGrGLTexture.h53 GrGLuint textureID() const { return fInfo.fID; } in textureID() function
DGrGLGpu.cpp3008 uint32_t textureID = texture->getUniqueID(); in bindTexture() local
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/
DMediaCodecVideoDecoder.java410 private final int textureID; field in MediaCodecVideoDecoder.DecodedTextureBuffer
423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs, in DecodedTextureBuffer()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp61 GrGLuint textureID) { in debugGLBindTexture()
422 GrGLuint textureID, in debugGLFramebufferTexture2D()
/external/skia/src/utils/
DSkCanvasStateUtils.cpp72 int32_t textureID; member
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp1552 GLuint textureID = 0; in test() local
1576 GLuint textureID = 0; in test() local
1621 GLuint textureID = 0; in test() local
1675 GLuint textureID = 0; in test() local
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp259 GLuint textureID = 0; in drawTestPattern() local
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp267 GLuint textureID = 0; in drawTestPattern() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp939 void ShaderRenderCaseInstance::useSampler2D (deUint32 bindingLocation, deUint32 textureID) in useSampler2D()