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Searched defs:u2 (Results 1 – 15 of 15) sorted by relevance

/frameworks/compile/mclinker/unittests/
DGraphTest.cpp40 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
87 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
134 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
181 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
201 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
221 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
247 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
273 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
299 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
/frameworks/base/libs/hwui/
DPatch.cpp168 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; in generateRow() local
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { in map()
DFontRenderer.cpp518 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip()
530 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad()
553 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad()
DLayerRenderer.cpp173 const float u2 = r->right * texX; in generateMesh() local
DBakedOpDispatcher.cpp468 float u2 = float(x + 1) / op.meshWidth; in onBitmapMeshOp() local
DOpenGLRenderer.cpp952 const float u2 = r->right * texX; in composeLayerRegion() local
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dconceal.cpp147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
/frameworks/base/libs/hwui/font/
DFont.cpp166 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
195 float u2 = glyph->mBitmapMaxU; in drawCachedGlyphTransformed() local
261 const float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
DCacheTexture.h162 float x2, float y2, float u2, float v2, in addQuad()
/frameworks/base/libs/hwui/renderstate/
DOffscreenBufferPool.cpp86 const float u2 = r->right * texX; in updateMeshFromRegion() local
/frameworks/rs/driver/
DrsdGL.cpp536 float x2, float y2, float z2, float u2, float v2, in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp793 float x2, float y2, float z2, float u2, float v2,
975 float x2, float y2, float z2, float u2, float v2,
/frameworks/rs/
DrsFont.cpp100 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
667 float u2, float v2, in appendMeshQuad()
/frameworks/data-binding/compiler/src/test/java/android/databinding/tool/expr/
DExprModelTest.java368 IdentifierExpr u2 = lb.addVariable("u2", User.class.getCanonicalName(), null); in testPostConditionalDependencies() local