/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
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D | es2fNegativeShaderApiTests.cpp | 43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
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D | es2fShaderIndexingTests.cpp | 356 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 617 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 803 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 975 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | es2fLightAmountTest.cpp | 150 string vertexShaderSource; in iterate() local
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D | es2fShaderAlgorithmTests.cpp | 133 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase() local
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D | es2fShaderLoopTests.cpp | 461 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1228 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "#version 300 es\n" variable
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D | es3fNegativeShaderApiTests.cpp | 44 static const char* vertexShaderSource = "#version 300 es\n" variable
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D | es3fShaderIndexingTests.cpp | 329 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 435 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 579 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 761 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 948 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | es3fShaderLoopTests.cpp | 433 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1121 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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D | es3fPixelBufferObjectTests.cpp | 238 const char* vertexShaderSource = in init() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 377 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 493 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 648 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 835 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 1027 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | vktShaderRenderLoopTests.cpp | 265 const std::string& vertexShaderSource, in ShaderLoopCase() 513 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1243 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 329 const char* const vertexShaderSource = "#version 310 es\n" in genMultisampleTexture() local 411 const char* const vertexShaderSource = "#version 310 es\n" in genSamplerProgram() local 756 const char* const vertexShaderSource = "#version 310 es\n" in genSamplerProgram() local 801 const char* const vertexShaderSource = "#version 310 es\n" in genAlphaProgram() local 1246 static const char* const vertexShaderSource = "#version 310 es\n" in genDrawShader() local 1291 static const char* const vertexShaderSource = "#version 310 es\n" in genSamplerShader() local
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D | es31fNegativeVertexArrayApiTests.cpp | 49 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 123 const char* const vertexShaderSource = in createGLES2Program() local
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D | teglGLES2SharingThreadedTests.cpp | 2701 const char* vertexShaderSource = in addRandomOperation() local 3139 const char* vertexShaderSource = in addBufferOperations() local 3226 const char* vertexShaderSource = in addTextureOperations() local 3333 const char* vertexShaderSource = in addImageOperations() local 3478 const char* vertexShaderSource = in addShaderOperations() local 3521 const char* vertexShaderSource = in addProgramOperations() local
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D | teglNativeColorMappingTests.cpp | 90 const char* const vertexShaderSource = in createGLES2Program() local
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D | teglGLES2SharedRenderingPerfTests.cpp | 307 const char* vertexShaderSource = in createProgram() local 331 const char* vertexShaderSource = in createProgram() local
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D | teglNativeCoordMappingTests.cpp | 91 const char* const vertexShaderSource = in createGLES2Program() local
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D | teglPreservingSwapTests.cpp | 125 const char* const vertexShaderSource = in getSources() local
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D | teglBufferAgeTests.cpp | 223 const char* const vertexShaderSource = in getSources() local
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 154 string vertexShaderSource = ""; in init() local
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/external/deqp/modules/glshared/ |
D | glsStateChangePerfTestCases.cpp | 301 string vertexShaderSource = in requirePrograms() local
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D | glsAttributeLocationTests.cpp | 375 const string& vertexShaderSource, in logShaders() 415 …const string vertexShaderSource = createVertexShaderSource(renderCtx, attributes, attributeAlia… in createAndAttachShaders() local
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