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Searched defs:vertexShaderSource (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
Des2fNegativeShaderApiTests.cpp43 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
Des2fShaderIndexingTests.cpp356 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
469 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
617 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
803 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
975 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
Des2fLightAmountTest.cpp150 string vertexShaderSource; in iterate() local
Des2fShaderAlgorithmTests.cpp133 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase() local
Des2fShaderLoopTests.cpp461 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
1228 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "#version 300 es\n" variable
Des3fNegativeShaderApiTests.cpp44 static const char* vertexShaderSource = "#version 300 es\n" variable
Des3fShaderIndexingTests.cpp329 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
435 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
579 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
761 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
948 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
Des3fShaderLoopTests.cpp433 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
1121 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
Des3fPixelBufferObjectTests.cpp238 const char* vertexShaderSource = in init() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp377 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local
493 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local
648 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local
835 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local
1027 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
DvktShaderRenderLoopTests.cpp265 const std::string& vertexShaderSource, in ShaderLoopCase()
513 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local
1243 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp329 const char* const vertexShaderSource = "#version 310 es\n" in genMultisampleTexture() local
411 const char* const vertexShaderSource = "#version 310 es\n" in genSamplerProgram() local
756 const char* const vertexShaderSource = "#version 310 es\n" in genSamplerProgram() local
801 const char* const vertexShaderSource = "#version 310 es\n" in genAlphaProgram() local
1246 static const char* const vertexShaderSource = "#version 310 es\n" in genDrawShader() local
1291 static const char* const vertexShaderSource = "#version 310 es\n" in genSamplerShader() local
Des31fNegativeVertexArrayApiTests.cpp49 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp123 const char* const vertexShaderSource = in createGLES2Program() local
DteglGLES2SharingThreadedTests.cpp2701 const char* vertexShaderSource = in addRandomOperation() local
3139 const char* vertexShaderSource = in addBufferOperations() local
3226 const char* vertexShaderSource = in addTextureOperations() local
3333 const char* vertexShaderSource = in addImageOperations() local
3478 const char* vertexShaderSource = in addShaderOperations() local
3521 const char* vertexShaderSource = in addProgramOperations() local
DteglNativeColorMappingTests.cpp90 const char* const vertexShaderSource = in createGLES2Program() local
DteglGLES2SharedRenderingPerfTests.cpp307 const char* vertexShaderSource = in createProgram() local
331 const char* vertexShaderSource = in createProgram() local
DteglNativeCoordMappingTests.cpp91 const char* const vertexShaderSource = in createGLES2Program() local
DteglPreservingSwapTests.cpp125 const char* const vertexShaderSource = in getSources() local
DteglBufferAgeTests.cpp223 const char* const vertexShaderSource = in getSources() local
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp154 string vertexShaderSource = ""; in init() local
/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.cpp301 string vertexShaderSource = in requirePrograms() local
DglsAttributeLocationTests.cpp375 const string& vertexShaderSource, in logShaders()
415 …const string vertexShaderSource = createVertexShaderSource(renderCtx, attributes, attributeAlia… in createAndAttachShaders() local

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