/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.inl | 163 T const & zNear, 222 valType const & zNear, 253 valType const & zNear, 284 T zNear 312 T zNear
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() 127 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeCompareCase() 277 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeWriteCase() 412 const float zNear; in init() member
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D | es2fShaderBuiltinVarTests.cpp | 166 float zNear; member 180 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
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/external/mesa3d/src/mesa/main/ |
D | es1_conversion.c | 104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) in _es_DepthRangex() 187 GLfloat zNear, GLfloat zFar) in _es_Frustumf() 199 GLfixed zNear, GLfixed zFar) in _es_Frustumx() 654 GLfloat zNear, GLfloat zFar) in _es_Orthof() 666 GLfixed zNear, GLfixed zFar) in _es_Orthox()
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() 200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() 281 float top, float zNear, float zFar) { in glFrustumf() 288 int zNear, int zFar) { in glFrustumx() 511 float zNear, float zFar) { in glOrthof() 518 int zNear, int zFar) { in glOrthox()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 177 float zNear; member 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 717 GLfloat zNear, GLfloat zFar) in gluPerspective()
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/external/mesa3d/src/mesa/math/ |
D | m_matrix.c | 1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport()
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/external/libgdx/gdx/jni/iosgl/ |
D | com.badlogic.gdx.backends.iosrobovm.IOSGLES10.cpp | 175 …ackends_iosrobovm_IOSGLES10_glDepthRangef(JNIEnv* env, jobject object, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glDepthRangef() 1068 … jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glFrustumf() 1308 … jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glOrthof()
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D | iosgl20.cpp | 572 (JNIEnv *env, jobject, jfloat zNear, jfloat zFar) in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES20_glDepthRangef()
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 153 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
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D | GwtGL20.java | 304 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 255 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 259 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 134 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 116 public native void glDepthRangef ( float zNear, float zFar ); in glDepthRangef()
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 115 public native void glDepthRangef (float zNear, float zFar); in glDepthRangef()
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 116 public native void glDepthRangef ( float zNear, float zFar ); in glDepthRangef()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 167 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
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D | GL30Profiler.java | 168 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 374 public void glDepthRangef (float zNear, float zFar); in glDepthRangef()
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/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
D | WebGLRenderingContext.java | 681 public final native void depthRange (float zNear, float zFar) /*-{ in depthRange()
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/external/libgdx/gdx/jni/android/ |
D | AndroidGL20.cpp | 633 (JNIEnv *env, jobject, jfloat zNear, jfloat zFar) in Java_com_badlogic_gdx_backends_android_AndroidGL20_glDepthRangef()
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