Home
last modified time | relevance | path

Searched defs:zNear (Results 1 – 24 of 24) sorted by relevance

/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.inl163 T const & zNear,
222 valType const & zNear,
253 valType const & zNear,
284 T zNear
312 T zNear
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform()
127 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeCompareCase()
277 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeWriteCase()
412 const float zNear; in init() member
Des2fShaderBuiltinVarTests.cpp166 float zNear; member
180 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/mesa3d/src/mesa/main/
Des1_conversion.c104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) in _es_DepthRangex()
187 GLfloat zNear, GLfloat zFar) in _es_Frustumf()
199 GLfixed zNear, GLfixed zFar) in _es_Frustumx()
654 GLfloat zNear, GLfloat zFar) in _es_Orthof()
666 GLfixed zNear, GLfixed zFar) in _es_Orthox()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp177 float zNear; member
191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c717 GLfloat zNear, GLfloat zFar) in gluPerspective()
/external/mesa3d/src/mesa/math/
Dm_matrix.c1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport()
/external/libgdx/gdx/jni/iosgl/
Dcom.badlogic.gdx.backends.iosrobovm.IOSGLES10.cpp175 …ackends_iosrobovm_IOSGLES10_glDepthRangef(JNIEnv* env, jobject object, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glDepthRangef()
1068 … jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glFrustumf()
1308 … jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glOrthof()
Diosgl20.cpp572 (JNIEnv *env, jobject, jfloat zNear, jfloat zFar) in Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES20_glDepthRangef()
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java153 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
DGwtGL20.java304 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java255 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java259 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java134 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java116 public native void glDepthRangef ( float zNear, float zFar ); in glDepthRangef()
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java115 public native void glDepthRangef (float zNear, float zFar); in glDepthRangef()
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java116 public native void glDepthRangef ( float zNear, float zFar ); in glDepthRangef()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java167 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
DGL30Profiler.java168 public void glDepthRangef (float zNear, float zFar) { in glDepthRangef()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java374 public void glDepthRangef (float zNear, float zFar); in glDepthRangef()
/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/
DWebGLRenderingContext.java681 public final native void depthRange (float zNear, float zFar) /*-{ in depthRange()
/external/libgdx/gdx/jni/android/
DAndroidGL20.cpp633 (JNIEnv *env, jobject, jfloat zNear, jfloat zFar) in Java_com_badlogic_gdx_backends_android_AndroidGL20_glDepthRangef()