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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "CodecBench.h"
9 #include "CodecBenchPriv.h"
10 #include "SkBitmap.h"
11 #include "SkCodec.h"
12 #include "SkCommandLineFlags.h"
13 #include "SkOSFile.h"
14 
15 // Actually zeroing the memory would throw off timing, so we just lie.
16 DEFINE_bool(zero_init, false, "Pretend our destination is zero-intialized, simulating Android?");
17 
CodecBench(SkString baseName,SkData * encoded,SkColorType colorType,SkAlphaType alphaType)18 CodecBench::CodecBench(SkString baseName, SkData* encoded, SkColorType colorType,
19         SkAlphaType alphaType)
20     : fColorType(colorType)
21     , fAlphaType(alphaType)
22     , fData(SkRef(encoded))
23 {
24     // Parse filename and the color type to give the benchmark a useful name
25     fName.printf("Codec_%s_%s%s", baseName.c_str(), color_type_to_str(colorType),
26             alpha_type_to_str(alphaType));
27 #ifdef SK_DEBUG
28     // Ensure that we can create an SkCodec from this data.
29     SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(fData));
30     SkASSERT(codec);
31 #endif
32 }
33 
onGetName()34 const char* CodecBench::onGetName() {
35     return fName.c_str();
36 }
37 
isSuitableFor(Backend backend)38 bool CodecBench::isSuitableFor(Backend backend) {
39     return kNonRendering_Backend == backend;
40 }
41 
onDelayedSetup()42 void CodecBench::onDelayedSetup() {
43     SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(fData));
44 
45     fInfo = codec->getInfo().makeColorType(fColorType).makeAlphaType(fAlphaType);
46 
47     fPixelStorage.reset(fInfo.getSafeSize(fInfo.minRowBytes()));
48 }
49 
onDraw(int n,SkCanvas * canvas)50 void CodecBench::onDraw(int n, SkCanvas* canvas) {
51     SkAutoTDelete<SkCodec> codec;
52     SkPMColor colorTable[256];
53     int colorCount;
54     SkCodec::Options options;
55     if (FLAGS_zero_init) {
56         options.fZeroInitialized = SkCodec::kYes_ZeroInitialized;
57     }
58     for (int i = 0; i < n; i++) {
59         colorCount = 256;
60         codec.reset(SkCodec::NewFromData(fData));
61 #ifdef SK_DEBUG
62         const SkCodec::Result result =
63 #endif
64         codec->getPixels(fInfo, fPixelStorage.get(), fInfo.minRowBytes(),
65                          &options, colorTable, &colorCount);
66         SkASSERT(result == SkCodec::kSuccess
67                  || result == SkCodec::kIncompleteInput);
68     }
69 }
70