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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #ifndef BT_IDEBUG_DRAW__H
18 #define BT_IDEBUG_DRAW__H
19 
20 #include "btVector3.h"
21 #include "btTransform.h"
22 
23 
24 
25 ///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
26 ///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld.
27 ///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum.
28 ///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1]
29 class	btIDebugDraw
30 {
31 	public:
32 
ATTRIBUTE_ALIGNED16(struct)33 	ATTRIBUTE_ALIGNED16(struct) DefaultColors
34 	{
35 		btVector3	m_activeObject;
36 		btVector3	m_deactivatedObject;
37 		btVector3	m_wantsDeactivationObject;
38 		btVector3	m_disabledDeactivationObject;
39 		btVector3	m_disabledSimulationObject;
40 		btVector3	m_aabb;
41 		btVector3 m_contactPoint;
42 
43 		DefaultColors()
44 		:	m_activeObject(1,1,1),
45 			m_deactivatedObject(0,1,0),
46 			m_wantsDeactivationObject(0,1,1),
47 			m_disabledDeactivationObject(1,0,0),
48 			m_disabledSimulationObject(1,1,0),
49 			m_aabb(1,0,0),
50 			m_contactPoint(1,1,0)
51 		{
52 		}
53 	};
54 
55 
56 	enum	DebugDrawModes
57 	{
58 		DBG_NoDebug=0,
59 		DBG_DrawWireframe = 1,
60 		DBG_DrawAabb=2,
61 		DBG_DrawFeaturesText=4,
62 		DBG_DrawContactPoints=8,
63 		DBG_NoDeactivation=16,
64 		DBG_NoHelpText = 32,
65 		DBG_DrawText=64,
66 		DBG_ProfileTimings = 128,
67 		DBG_EnableSatComparison = 256,
68 		DBG_DisableBulletLCP = 512,
69 		DBG_EnableCCD = 1024,
70 		DBG_DrawConstraints = (1 << 11),
71 		DBG_DrawConstraintLimits = (1 << 12),
72 		DBG_FastWireframe = (1<<13),
73 		DBG_DrawNormals = (1<<14),
74 		DBG_DrawFrames = (1<<15),
75 		DBG_MAX_DEBUG_DRAW_MODE
76 	};
77 
~btIDebugDraw()78 	virtual ~btIDebugDraw() {};
79 
80 
getDefaultColors()81 	virtual DefaultColors	getDefaultColors() const	{	DefaultColors colors;	return colors;	}
82 	///the default implementation for setDefaultColors has no effect. A derived class can implement it and store the colors.
setDefaultColors(const DefaultColors &)83 	virtual void setDefaultColors(const DefaultColors& /*colors*/) {}
84 
85 	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0;
86 
drawLine(const btVector3 & from,const btVector3 & to,const btVector3 & fromColor,const btVector3 & toColor)87 	virtual void    drawLine(const btVector3& from,const btVector3& to, const btVector3& fromColor, const btVector3& toColor)
88 	{
89         (void) toColor;
90 		drawLine (from, to, fromColor);
91 	}
92 
drawSphere(btScalar radius,const btTransform & transform,const btVector3 & color)93 	virtual void	drawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
94 	{
95 
96 		btVector3 center = transform.getOrigin();
97 		btVector3 up = transform.getBasis().getColumn(1);
98 		btVector3 axis = transform.getBasis().getColumn(0);
99 		btScalar minTh = -SIMD_HALF_PI;
100 		btScalar maxTh = SIMD_HALF_PI;
101 		btScalar minPs = -SIMD_HALF_PI;
102 		btScalar maxPs = SIMD_HALF_PI;
103 		btScalar stepDegrees = 30.f;
104 		drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees ,false);
105 		drawSpherePatch(center, up, -axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees,false );
106 	}
107 
drawSphere(const btVector3 & p,btScalar radius,const btVector3 & color)108 	virtual void	drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
109 	{
110 		btTransform tr;
111 		tr.setIdentity();
112 		tr.setOrigin(p);
113 		drawSphere(radius,tr,color);
114 	}
115 
drawTriangle(const btVector3 & v0,const btVector3 & v1,const btVector3 & v2,const btVector3 &,const btVector3 &,const btVector3 &,const btVector3 & color,btScalar alpha)116 	virtual	void	drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& /*n0*/,const btVector3& /*n1*/,const btVector3& /*n2*/,const btVector3& color, btScalar alpha)
117 	{
118 		drawTriangle(v0,v1,v2,color,alpha);
119 	}
drawTriangle(const btVector3 & v0,const btVector3 & v1,const btVector3 & v2,const btVector3 & color,btScalar)120 	virtual	void	drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/)
121 	{
122 		drawLine(v0,v1,color);
123 		drawLine(v1,v2,color);
124 		drawLine(v2,v0,color);
125 	}
126 
127 	virtual void	drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)=0;
128 
129 	virtual void	reportErrorWarning(const char* warningString) = 0;
130 
131 	virtual void	draw3dText(const btVector3& location,const char* textString) = 0;
132 
133 	virtual void	setDebugMode(int debugMode) =0;
134 
135 	virtual int		getDebugMode() const = 0;
136 
drawAabb(const btVector3 & from,const btVector3 & to,const btVector3 & color)137 	virtual void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color)
138 	{
139 
140 		btVector3 halfExtents = (to-from)* 0.5f;
141 		btVector3 center = (to+from) *0.5f;
142 		int i,j;
143 
144 		btVector3 edgecoord(1.f,1.f,1.f),pa,pb;
145 		for (i=0;i<4;i++)
146 		{
147 			for (j=0;j<3;j++)
148 			{
149 				pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
150 					edgecoord[2]*halfExtents[2]);
151 				pa+=center;
152 
153 				int othercoord = j%3;
154 				edgecoord[othercoord]*=-1.f;
155 				pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
156 					edgecoord[2]*halfExtents[2]);
157 				pb+=center;
158 
159 				drawLine(pa,pb,color);
160 			}
161 			edgecoord = btVector3(-1.f,-1.f,-1.f);
162 			if (i<3)
163 				edgecoord[i]*=-1.f;
164 		}
165 	}
drawTransform(const btTransform & transform,btScalar orthoLen)166 	virtual void drawTransform(const btTransform& transform, btScalar orthoLen)
167 	{
168 		btVector3 start = transform.getOrigin();
169 		drawLine(start, start+transform.getBasis() * btVector3(orthoLen, 0, 0), btVector3(0.7f,0,0));
170 		drawLine(start, start+transform.getBasis() * btVector3(0, orthoLen, 0), btVector3(0,0.7f,0));
171 		drawLine(start, start+transform.getBasis() * btVector3(0, 0, orthoLen), btVector3(0,0,0.7f));
172 	}
173 
174 	virtual void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle,
175 				const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f))
176 	{
177 		const btVector3& vx = axis;
178 		btVector3 vy = normal.cross(axis);
179 		btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
180 		int nSteps = (int)btFabs((maxAngle - minAngle) / step);
181 		if(!nSteps) nSteps = 1;
182 		btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle);
183 		if(drawSect)
184 		{
185 			drawLine(center, prev, color);
186 		}
187 		for(int i = 1; i <= nSteps; i++)
188 		{
189 			btScalar angle = minAngle + (maxAngle - minAngle) * btScalar(i) / btScalar(nSteps);
190 			btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle);
191 			drawLine(prev, next, color);
192 			prev = next;
193 		}
194 		if(drawSect)
195 		{
196 			drawLine(center, prev, color);
197 		}
198 	}
199 	virtual void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius,
200 		btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f),bool drawCenter = true)
201 	{
202 		btVector3 vA[74];
203 		btVector3 vB[74];
204 		btVector3 *pvA = vA, *pvB = vB, *pT;
205 		btVector3 npole = center + up * radius;
206 		btVector3 spole = center - up * radius;
207 		btVector3 arcStart;
208 		btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
209 		const btVector3& kv = up;
210 		const btVector3& iv = axis;
211 		btVector3 jv = kv.cross(iv);
212 		bool drawN = false;
213 		bool drawS = false;
214 		if(minTh <= -SIMD_HALF_PI)
215 		{
216 			minTh = -SIMD_HALF_PI + step;
217 			drawN = true;
218 		}
219 		if(maxTh >= SIMD_HALF_PI)
220 		{
221 			maxTh = SIMD_HALF_PI - step;
222 			drawS = true;
223 		}
224 		if(minTh > maxTh)
225 		{
226 			minTh = -SIMD_HALF_PI + step;
227 			maxTh =  SIMD_HALF_PI - step;
228 			drawN = drawS = true;
229 		}
230 		int n_hor = (int)((maxTh - minTh) / step) + 1;
231 		if(n_hor < 2) n_hor = 2;
232 		btScalar step_h = (maxTh - minTh) / btScalar(n_hor - 1);
233 		bool isClosed = false;
234 		if(minPs > maxPs)
235 		{
236 			minPs = -SIMD_PI + step;
237 			maxPs =  SIMD_PI;
238 			isClosed = true;
239 		}
240 		else if((maxPs - minPs) >= SIMD_PI * btScalar(2.f))
241 		{
242 			isClosed = true;
243 		}
244 		else
245 		{
246 			isClosed = false;
247 		}
248 		int n_vert = (int)((maxPs - minPs) / step) + 1;
249 		if(n_vert < 2) n_vert = 2;
250 		btScalar step_v = (maxPs - minPs) / btScalar(n_vert - 1);
251 		for(int i = 0; i < n_hor; i++)
252 		{
253 			btScalar th = minTh + btScalar(i) * step_h;
254 			btScalar sth = radius * btSin(th);
255 			btScalar cth = radius * btCos(th);
256 			for(int j = 0; j < n_vert; j++)
257 			{
258 				btScalar psi = minPs + btScalar(j) * step_v;
259 				btScalar sps = btSin(psi);
260 				btScalar cps = btCos(psi);
261 				pvB[j] = center + cth * cps * iv + cth * sps * jv + sth * kv;
262 				if(i)
263 				{
264 					drawLine(pvA[j], pvB[j], color);
265 				}
266 				else if(drawS)
267 				{
268 					drawLine(spole, pvB[j], color);
269 				}
270 				if(j)
271 				{
272 					drawLine(pvB[j-1], pvB[j], color);
273 				}
274 				else
275 				{
276 					arcStart = pvB[j];
277 				}
278 				if((i == (n_hor - 1)) && drawN)
279 				{
280 					drawLine(npole, pvB[j], color);
281 				}
282 
283 				if (drawCenter)
284 				{
285 					if(isClosed)
286 					{
287 						if(j == (n_vert-1))
288 						{
289 							drawLine(arcStart, pvB[j], color);
290 						}
291 					}
292 					else
293 					{
294 						if(((!i) || (i == (n_hor-1))) && ((!j) || (j == (n_vert-1))))
295 						{
296 							drawLine(center, pvB[j], color);
297 						}
298 					}
299 				}
300 			}
301 			pT = pvA; pvA = pvB; pvB = pT;
302 		}
303 	}
304 
305 
drawBox(const btVector3 & bbMin,const btVector3 & bbMax,const btVector3 & color)306 	virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btVector3& color)
307 	{
308 		drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
309 		drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
310 		drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color);
311 		drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMin[2]), color);
312 		drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
313 		drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
314 		drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
315 		drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
316 		drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
317 		drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
318 		drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
319 		drawLine(btVector3(bbMin[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
320 	}
drawBox(const btVector3 & bbMin,const btVector3 & bbMax,const btTransform & trans,const btVector3 & color)321 	virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btTransform& trans, const btVector3& color)
322 	{
323 		drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
324 		drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
325 		drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), color);
326 		drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), color);
327 		drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
328 		drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
329 		drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
330 		drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
331 		drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
332 		drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
333 		drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
334 		drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
335 	}
336 
drawCapsule(btScalar radius,btScalar halfHeight,int upAxis,const btTransform & transform,const btVector3 & color)337 	virtual void drawCapsule(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
338 	{
339 		int stepDegrees = 30;
340 
341 		btVector3 capStart(0.f,0.f,0.f);
342 		capStart[upAxis] = -halfHeight;
343 
344 		btVector3 capEnd(0.f,0.f,0.f);
345 		capEnd[upAxis] = halfHeight;
346 
347 		// Draw the ends
348 		{
349 
350 			btTransform childTransform = transform;
351 			childTransform.getOrigin() = transform * capStart;
352 			{
353 				btVector3 center = childTransform.getOrigin();
354 				btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
355 				btVector3 axis = -childTransform.getBasis().getColumn(upAxis);
356 				btScalar minTh = -SIMD_HALF_PI;
357 				btScalar maxTh = SIMD_HALF_PI;
358 				btScalar minPs = -SIMD_HALF_PI;
359 				btScalar maxPs = SIMD_HALF_PI;
360 
361 				drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
362 			}
363 
364 
365 
366 		}
367 
368 		{
369 			btTransform childTransform = transform;
370 			childTransform.getOrigin() = transform * capEnd;
371 			{
372 				btVector3 center = childTransform.getOrigin();
373 				btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
374 				btVector3 axis = childTransform.getBasis().getColumn(upAxis);
375 				btScalar minTh = -SIMD_HALF_PI;
376 				btScalar maxTh = SIMD_HALF_PI;
377 				btScalar minPs = -SIMD_HALF_PI;
378 				btScalar maxPs = SIMD_HALF_PI;
379 				drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
380 			}
381 		}
382 
383 		// Draw some additional lines
384 		btVector3 start = transform.getOrigin();
385 
386 		for (int i=0;i<360;i+=stepDegrees)
387 		{
388 			capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
389 			capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3]  = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
390 			drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
391 		}
392 
393 	}
394 
drawCylinder(btScalar radius,btScalar halfHeight,int upAxis,const btTransform & transform,const btVector3 & color)395 	virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
396 	{
397 		btVector3 start = transform.getOrigin();
398 		btVector3	offsetHeight(0,0,0);
399 		offsetHeight[upAxis] = halfHeight;
400 		int stepDegrees=30;
401 		btVector3 capStart(0.f,0.f,0.f);
402 		capStart[upAxis] = -halfHeight;
403 		btVector3 capEnd(0.f,0.f,0.f);
404 		capEnd[upAxis] = halfHeight;
405 
406 		for (int i=0;i<360;i+=stepDegrees)
407 		{
408 			capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
409 			capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3]  = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
410 			drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
411 		}
412 		// Drawing top and bottom caps of the cylinder
413 		btVector3 yaxis(0,0,0);
414 		yaxis[upAxis] = btScalar(1.0);
415 		btVector3 xaxis(0,0,0);
416 		xaxis[(upAxis+1)%3] = btScalar(1.0);
417 		drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
418 		drawArc(start+transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
419 	}
420 
drawCone(btScalar radius,btScalar height,int upAxis,const btTransform & transform,const btVector3 & color)421 	virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform& transform, const btVector3& color)
422 	{
423 		int stepDegrees = 30;
424 		btVector3 start = transform.getOrigin();
425 
426 		btVector3	offsetHeight(0,0,0);
427 		btScalar halfHeight = height * btScalar(0.5);
428 		offsetHeight[upAxis] = halfHeight;
429 		btVector3	offsetRadius(0,0,0);
430 		offsetRadius[(upAxis+1)%3] = radius;
431 		btVector3	offset2Radius(0,0,0);
432 		offset2Radius[(upAxis+2)%3] = radius;
433 
434 
435 		btVector3 capEnd(0.f,0.f,0.f);
436 		capEnd[upAxis] = -halfHeight;
437 
438 		for (int i=0;i<360;i+=stepDegrees)
439 		{
440 			capEnd[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
441 			capEnd[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
442 			drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * capEnd, color);
443 		}
444 
445 		drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offsetRadius),color);
446 		drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offsetRadius),color);
447 		drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offset2Radius),color);
448 		drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offset2Radius),color);
449 
450 		// Drawing the base of the cone
451 		btVector3 yaxis(0,0,0);
452 		yaxis[upAxis] = btScalar(1.0);
453 		btVector3 xaxis(0,0,0);
454 		xaxis[(upAxis+1)%3] = btScalar(1.0);
455 		drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,10.0);
456 	}
457 
drawPlane(const btVector3 & planeNormal,btScalar planeConst,const btTransform & transform,const btVector3 & color)458 	virtual void drawPlane(const btVector3& planeNormal, btScalar planeConst, const btTransform& transform, const btVector3& color)
459 	{
460 		btVector3 planeOrigin = planeNormal * planeConst;
461 		btVector3 vec0,vec1;
462 		btPlaneSpace1(planeNormal,vec0,vec1);
463 		btScalar vecLen = 100.f;
464 		btVector3 pt0 = planeOrigin + vec0*vecLen;
465 		btVector3 pt1 = planeOrigin - vec0*vecLen;
466 		btVector3 pt2 = planeOrigin + vec1*vecLen;
467 		btVector3 pt3 = planeOrigin - vec1*vecLen;
468 		drawLine(transform*pt0,transform*pt1,color);
469 		drawLine(transform*pt2,transform*pt3,color);
470 	}
471 
flushLines()472 	virtual void flushLines()
473 	{
474 	}
475 };
476 
477 
478 #endif //BT_IDEBUG_DRAW__H
479 
480