• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.5
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #ifndef FEEDBACK_H
27 #define FEEDBACK_H
28 
29 
30 #include "main/mfeatures.h"
31 #include "main/mtypes.h"
32 
33 
34 #if FEATURE_feedback
35 
36 extern GLint GLAPIENTRY
37 _mesa_RenderMode( GLenum mode );
38 
39 extern void
40 _mesa_feedback_vertex( struct gl_context *ctx,
41                        const GLfloat win[4],
42                        const GLfloat color[4],
43                        const GLfloat texcoord[4] );
44 
45 
46 static inline void
_mesa_feedback_token(struct gl_context * ctx,GLfloat token)47 _mesa_feedback_token( struct gl_context *ctx, GLfloat token )
48 {
49    if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
50       ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
51    }
52    ctx->Feedback.Count++;
53 }
54 
55 
56 extern void
57 _mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
58 
59 
60 extern void
61 _mesa_init_feedback_dispatch(struct _glapi_table *disp);
62 
63 #else /* FEATURE_feedback */
64 
65 #include "main/compiler.h"
66 
67 static inline void
_mesa_feedback_vertex(struct gl_context * ctx,const GLfloat win[4],const GLfloat color[4],const GLfloat texcoord[4])68 _mesa_feedback_vertex( struct gl_context *ctx,
69                        const GLfloat win[4],
70                        const GLfloat color[4],
71                        const GLfloat texcoord[4] )
72 {
73    /* render mode is always GL_RENDER */
74    ASSERT_NO_FEATURE();
75 }
76 
77 
78 static inline void
_mesa_feedback_token(struct gl_context * ctx,GLfloat token)79 _mesa_feedback_token( struct gl_context *ctx, GLfloat token )
80 {
81    /* render mode is always GL_RENDER */
82    ASSERT_NO_FEATURE();
83 }
84 
85 static inline void
_mesa_update_hitflag(struct gl_context * ctx,GLfloat z)86 _mesa_update_hitflag( struct gl_context *ctx, GLfloat z )
87 {
88    /* render mode is always GL_RENDER */
89    ASSERT_NO_FEATURE();
90 }
91 
92 static inline void
_mesa_init_feedback_dispatch(struct _glapi_table * disp)93 _mesa_init_feedback_dispatch(struct _glapi_table *disp)
94 {
95 }
96 
97 #endif /* FEATURE_feedback */
98 
99 extern void
100 _mesa_init_feedback( struct gl_context *ctx );
101 
102 #endif /* FEEDBACK_H */
103