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1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_V8_DEBUG_H_
6 #define V8_V8_DEBUG_H_
7 
8 #include "v8.h"  // NOLINT(build/include)
9 
10 /**
11  * Debugger support for the V8 JavaScript engine.
12  */
13 namespace v8 {
14 
15 // Debug events which can occur in the V8 JavaScript engine.
16 enum DebugEvent {
17   Break = 1,
18   Exception = 2,
19   NewFunction = 3,
20   BeforeCompile = 4,
21   AfterCompile = 5,
22   CompileError = 6,
23   AsyncTaskEvent = 7,
24 };
25 
26 class V8_EXPORT Debug {
27  public:
28   /**
29    * A client object passed to the v8 debugger whose ownership will be taken by
30    * it. v8 is always responsible for deleting the object.
31    */
32   class ClientData {
33    public:
~ClientData()34     virtual ~ClientData() {}
35   };
36 
37 
38   /**
39    * A message object passed to the debug message handler.
40    */
41   class Message {
42    public:
43     /**
44      * Check type of message.
45      */
46     virtual bool IsEvent() const = 0;
47     virtual bool IsResponse() const = 0;
48     virtual DebugEvent GetEvent() const = 0;
49 
50     /**
51      * Indicate whether this is a response to a continue command which will
52      * start the VM running after this is processed.
53      */
54     virtual bool WillStartRunning() const = 0;
55 
56     /**
57      * Access to execution state and event data. Don't store these cross
58      * callbacks as their content becomes invalid. These objects are from the
59      * debugger event that started the debug message loop.
60      */
61     virtual Local<Object> GetExecutionState() const = 0;
62     virtual Local<Object> GetEventData() const = 0;
63 
64     /**
65      * Get the debugger protocol JSON.
66      */
67     virtual Local<String> GetJSON() const = 0;
68 
69     /**
70      * Get the context active when the debug event happened. Note this is not
71      * the current active context as the JavaScript part of the debugger is
72      * running in its own context which is entered at this point.
73      */
74     virtual Local<Context> GetEventContext() const = 0;
75 
76     /**
77      * Client data passed with the corresponding request if any. This is the
78      * client_data data value passed into Debug::SendCommand along with the
79      * request that led to the message or NULL if the message is an event. The
80      * debugger takes ownership of the data and will delete it even if there is
81      * no message handler.
82      */
83     virtual ClientData* GetClientData() const = 0;
84 
85     virtual Isolate* GetIsolate() const = 0;
86 
~Message()87     virtual ~Message() {}
88   };
89 
90 
91   /**
92    * An event details object passed to the debug event listener.
93    */
94   class EventDetails {
95    public:
96     /**
97      * Event type.
98      */
99     virtual DebugEvent GetEvent() const = 0;
100 
101     /**
102      * Access to execution state and event data of the debug event. Don't store
103      * these cross callbacks as their content becomes invalid.
104      */
105     virtual Local<Object> GetExecutionState() const = 0;
106     virtual Local<Object> GetEventData() const = 0;
107 
108     /**
109      * Get the context active when the debug event happened. Note this is not
110      * the current active context as the JavaScript part of the debugger is
111      * running in its own context which is entered at this point.
112      */
113     virtual Local<Context> GetEventContext() const = 0;
114 
115     /**
116      * Client data passed with the corresponding callback when it was
117      * registered.
118      */
119     virtual Local<Value> GetCallbackData() const = 0;
120 
121     /**
122      * Client data passed to DebugBreakForCommand function. The
123      * debugger takes ownership of the data and will delete it even if
124      * there is no message handler.
125      */
126     virtual ClientData* GetClientData() const = 0;
127 
128     virtual Isolate* GetIsolate() const = 0;
129 
~EventDetails()130     virtual ~EventDetails() {}
131   };
132 
133   /**
134    * Debug event callback function.
135    *
136    * \param event_details object providing information about the debug event
137    *
138    * A EventCallback2 does not take possession of the event data,
139    * and must not rely on the data persisting after the handler returns.
140    */
141   typedef void (*EventCallback)(const EventDetails& event_details);
142 
143   /**
144    * Debug message callback function.
145    *
146    * \param message the debug message handler message object
147    *
148    * A MessageHandler2 does not take possession of the message data,
149    * and must not rely on the data persisting after the handler returns.
150    */
151   typedef void (*MessageHandler)(const Message& message);
152 
153   /**
154    * Callback function for the host to ensure debug messages are processed.
155    */
156   typedef void (*DebugMessageDispatchHandler)();
157 
158   static bool SetDebugEventListener(Isolate* isolate, EventCallback that,
159                                     Local<Value> data = Local<Value>());
160   V8_DEPRECATED("Use version with an Isolate",
161                 static bool SetDebugEventListener(
162                     EventCallback that, Local<Value> data = Local<Value>()));
163 
164   // Schedule a debugger break to happen when JavaScript code is run
165   // in the given isolate.
166   static void DebugBreak(Isolate* isolate);
167 
168   // Remove scheduled debugger break in given isolate if it has not
169   // happened yet.
170   static void CancelDebugBreak(Isolate* isolate);
171 
172   // Check if a debugger break is scheduled in the given isolate.
173   static bool CheckDebugBreak(Isolate* isolate);
174 
175   // Message based interface. The message protocol is JSON.
176   static void SetMessageHandler(Isolate* isolate, MessageHandler handler);
177   V8_DEPRECATED("Use version with an Isolate",
178                 static void SetMessageHandler(MessageHandler handler));
179 
180   static void SendCommand(Isolate* isolate,
181                           const uint16_t* command, int length,
182                           ClientData* client_data = NULL);
183 
184  /**
185   * Run a JavaScript function in the debugger.
186   * \param fun the function to call
187   * \param data passed as second argument to the function
188   * With this call the debugger is entered and the function specified is called
189   * with the execution state as the first argument. This makes it possible to
190   * get access to information otherwise not available during normal JavaScript
191   * execution e.g. details on stack frames. Receiver of the function call will
192   * be the debugger context global object, however this is a subject to change.
193   * The following example shows a JavaScript function which when passed to
194   * v8::Debug::Call will return the current line of JavaScript execution.
195   *
196   * \code
197   *   function frame_source_line(exec_state) {
198   *     return exec_state.frame(0).sourceLine();
199   *   }
200   * \endcode
201   */
202   static V8_DEPRECATED("Use maybe version",
203                        Local<Value> Call(v8::Local<v8::Function> fun,
204                                          Local<Value> data = Local<Value>()));
205   // TODO(dcarney): data arg should be a MaybeLocal
206   static MaybeLocal<Value> Call(Local<Context> context,
207                                 v8::Local<v8::Function> fun,
208                                 Local<Value> data = Local<Value>());
209 
210   /**
211    * Returns a mirror object for the given object.
212    */
213   static V8_DEPRECATED("Use maybe version",
214                        Local<Value> GetMirror(v8::Local<v8::Value> obj));
215   static MaybeLocal<Value> GetMirror(Local<Context> context,
216                                      v8::Local<v8::Value> obj);
217 
218   /**
219    * Makes V8 process all pending debug messages.
220    *
221    * From V8 point of view all debug messages come asynchronously (e.g. from
222    * remote debugger) but they all must be handled synchronously: V8 cannot
223    * do 2 things at one time so normal script execution must be interrupted
224    * for a while.
225    *
226    * Generally when message arrives V8 may be in one of 3 states:
227    * 1. V8 is running script; V8 will automatically interrupt and process all
228    * pending messages;
229    * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
230    * to reading and processing debug messages;
231    * 3. V8 is not running at all or has called some long-working C++ function;
232    * by default it means that processing of all debug messages will be deferred
233    * until V8 gets control again; however, embedding application may improve
234    * this by manually calling this method.
235    *
236    * Technically this method in many senses is equivalent to executing empty
237    * script:
238    * 1. It does nothing except for processing all pending debug messages.
239    * 2. It should be invoked with the same precautions and from the same context
240    * as V8 script would be invoked from, because:
241    *   a. with "evaluate" command it can do whatever normal script can do,
242    *   including all native calls;
243    *   b. no other thread should call V8 while this method is running
244    *   (v8::Locker may be used here).
245    *
246    * "Evaluate" debug command behavior currently is not specified in scope
247    * of this method.
248    */
249   static void ProcessDebugMessages(Isolate* isolate);
250   V8_DEPRECATED("Use version with an Isolate",
251                 static void ProcessDebugMessages());
252 
253   /**
254    * Debugger is running in its own context which is entered while debugger
255    * messages are being dispatched. This is an explicit getter for this
256    * debugger context. Note that the content of the debugger context is subject
257    * to change. The Context exists only when the debugger is active, i.e. at
258    * least one DebugEventListener or MessageHandler is set.
259    */
260   static Local<Context> GetDebugContext(Isolate* isolate);
261   V8_DEPRECATED("Use version with an Isolate",
262                 static Local<Context> GetDebugContext());
263 
264   /**
265    * While in the debug context, this method returns the top-most non-debug
266    * context, if it exists.
267    */
268   static MaybeLocal<Context> GetDebuggedContext(Isolate* isolate);
269 
270   /**
271    * Enable/disable LiveEdit functionality for the given Isolate
272    * (default Isolate if not provided). V8 will abort if LiveEdit is
273    * unexpectedly used. LiveEdit is enabled by default.
274    */
275   static void SetLiveEditEnabled(Isolate* isolate, bool enable);
276 
277   /**
278    * Returns array of internal properties specific to the value type. Result has
279    * the following format: [<name>, <value>,...,<name>, <value>]. Result array
280    * will be allocated in the current context.
281    */
282   static MaybeLocal<Array> GetInternalProperties(Isolate* isolate,
283                                                  Local<Value> value);
284 
285   /**
286    * Defines if the ES2015 tail call elimination feature is enabled or not.
287    * The change of this flag triggers deoptimization of all functions that
288    * contain calls at tail position.
289    */
290   static bool IsTailCallEliminationEnabled(Isolate* isolate);
291   static void SetTailCallEliminationEnabled(Isolate* isolate, bool enabled);
292 };
293 
294 
295 }  // namespace v8
296 
297 
298 #undef EXPORT
299 
300 
301 #endif  // V8_V8_DEBUG_H_
302