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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
4  * Copyright 2010 LunarG, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef RENDERER_H
29 #define RENDERER_H
30 
31 #include "VG/openvg.h"
32 
33 struct renderer;
34 
35 struct vg_context;
36 struct vg_state;
37 struct st_framebuffer;
38 struct pipe_resource;
39 struct pipe_sampler_state;
40 struct pipe_sampler_view;
41 struct pipe_surface;
42 struct pipe_vertex_element;
43 struct pipe_vertex_buffer;
44 struct matrix;
45 
46 struct renderer *renderer_create(struct vg_context *owner);
47 void renderer_destroy(struct renderer *);
48 
49 void renderer_validate(struct renderer *renderer,
50                        VGbitfield dirty,
51                        const struct st_framebuffer *stfb,
52                        const struct vg_state *state);
53 
54 void renderer_validate_for_shader(struct renderer *renderer,
55                                   const struct pipe_sampler_state **samplers,
56                                   struct pipe_sampler_view **views,
57                                   VGint num_samplers,
58                                   const struct matrix *modelview,
59                                   void *fs,
60                                   const void *const_buffer,
61                                   VGint const_buffer_len);
62 
63 void renderer_validate_for_mask_rendering(struct renderer *renderer,
64                                           struct pipe_surface *dst,
65                                           const struct matrix *modelview);
66 
67 VGboolean renderer_copy_begin(struct renderer *renderer,
68                               struct pipe_surface *dst,
69                               VGboolean y0_top,
70                               struct pipe_sampler_view *src);
71 
72 void renderer_copy(struct renderer *renderer,
73                    VGint x, VGint y, VGint w, VGint h,
74                    VGint sx, VGint sy, VGint sw, VGint sh);
75 
76 void renderer_copy_end(struct renderer *renderer);
77 
78 VGboolean renderer_drawtex_begin(struct renderer *renderer,
79                                  struct pipe_sampler_view *src);
80 
81 void renderer_drawtex(struct renderer *renderer,
82                       VGint x, VGint y, VGint w, VGint h,
83                       VGint sx, VGint sy, VGint sw, VGint sh);
84 
85 void renderer_drawtex_end(struct renderer *renderer);
86 
87 VGboolean renderer_scissor_begin(struct renderer *renderer,
88                                  VGboolean restore_dsa);
89 
90 void renderer_scissor(struct renderer *renderer,
91                       VGint x, VGint y, VGint width, VGint height);
92 
93 void renderer_scissor_end(struct renderer *renderer);
94 
95 VGboolean renderer_clear_begin(struct renderer *renderer);
96 
97 void renderer_clear(struct renderer *renderer,
98                     VGint x, VGint y, VGint width, VGint height,
99                     const VGfloat color[4]);
100 
101 void renderer_clear_end(struct renderer *renderer);
102 
103 VGboolean renderer_filter_begin(struct renderer *renderer,
104                                 struct pipe_resource *dst,
105                                 VGboolean y0_top,
106                                 VGbitfield channel_mask,
107                                 const struct pipe_sampler_state **samplers,
108                                 struct pipe_sampler_view **views,
109                                 VGint num_samplers,
110                                 void *fs,
111                                 const void *const_buffer,
112                                 VGint const_buffer_len);
113 
114 void renderer_filter(struct renderer *renderer,
115                      VGint x, VGint y, VGint w, VGint h,
116                      VGint sx, VGint sy, VGint sw, VGint sh);
117 
118 void renderer_filter_end(struct renderer *renderer);
119 
120 VGboolean renderer_polygon_stencil_begin(struct renderer *renderer,
121                                          struct pipe_vertex_element *velem,
122                                          VGFillRule rule,
123                                          VGboolean restore_dsa);
124 
125 void renderer_polygon_stencil(struct renderer *renderer,
126                               struct pipe_vertex_buffer *vbuf,
127                               VGuint mode, VGuint start, VGuint count);
128 
129 void renderer_polygon_stencil_end(struct renderer *renderer);
130 
131 VGboolean renderer_polygon_fill_begin(struct renderer *renderer,
132                                       VGboolean save_dsa);
133 
134 void renderer_polygon_fill(struct renderer *renderer,
135                            VGfloat min_x, VGfloat min_y,
136                            VGfloat max_x, VGfloat max_y);
137 
138 void renderer_polygon_fill_end(struct renderer *renderer);
139 
140 void renderer_texture_quad(struct renderer *,
141                            struct pipe_resource *texture,
142                            VGfloat x1offset, VGfloat y1offset,
143                            VGfloat x2offset, VGfloat y2offset,
144                            VGfloat x1, VGfloat y1,
145                            VGfloat x2, VGfloat y2,
146                            VGfloat x3, VGfloat y3,
147                            VGfloat x4, VGfloat y4);
148 
149 void renderer_copy_surface(struct renderer *r,
150                            struct pipe_surface *src,
151                            int sx1, int sy1,
152                            int sx2, int sy2,
153                            struct pipe_surface *dst,
154                            int dx1, int dy1,
155                            int dx2, int dy2,
156                            float z, unsigned filter);
157 
158 
159 #endif
160