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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "DrawFrameTask.h"
18 
19 #include <utils/Log.h>
20 #include <utils/Trace.h>
21 
22 #include "../DeferredLayerUpdater.h"
23 #include "../DisplayList.h"
24 #include "../RenderNode.h"
25 #include "CanvasContext.h"
26 #include "RenderThread.h"
27 
28 namespace android {
29 namespace uirenderer {
30 namespace renderthread {
31 
DrawFrameTask()32 DrawFrameTask::DrawFrameTask()
33         : mRenderThread(nullptr)
34         , mContext(nullptr)
35         , mSyncResult(SyncResult::OK) {
36 }
37 
~DrawFrameTask()38 DrawFrameTask::~DrawFrameTask() {
39 }
40 
setContext(RenderThread * thread,CanvasContext * context,RenderNode * targetNode)41 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context,
42         RenderNode* targetNode) {
43     mRenderThread = thread;
44     mContext = context;
45     mTargetNode = targetNode;
46 }
47 
pushLayerUpdate(DeferredLayerUpdater * layer)48 void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) {
49     LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!");
50 
51     for (size_t i = 0; i < mLayers.size(); i++) {
52         if (mLayers[i].get() == layer) {
53             return;
54         }
55     }
56     mLayers.push_back(layer);
57 }
58 
removeLayerUpdate(DeferredLayerUpdater * layer)59 void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) {
60     for (size_t i = 0; i < mLayers.size(); i++) {
61         if (mLayers[i].get() == layer) {
62             mLayers.erase(mLayers.begin() + i);
63             return;
64         }
65     }
66 }
67 
drawFrame(TreeObserver * observer)68 int DrawFrameTask::drawFrame(TreeObserver* observer) {
69     LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
70 
71     mSyncResult = SyncResult::OK;
72     mSyncQueued = systemTime(CLOCK_MONOTONIC);
73     mObserver = observer;
74     postAndWait();
75 
76     return mSyncResult;
77 }
78 
postAndWait()79 void DrawFrameTask::postAndWait() {
80     AutoMutex _lock(mLock);
81     mRenderThread->queue(this);
82     mSignal.wait(mLock);
83 }
84 
run()85 void DrawFrameTask::run() {
86     ATRACE_NAME("DrawFrame");
87 
88     bool canUnblockUiThread;
89     bool canDrawThisFrame;
90     {
91         TreeInfo info(TreeInfo::MODE_FULL, *mContext);
92         info.observer = mObserver;
93         canUnblockUiThread = syncFrameState(info);
94         canDrawThisFrame = info.out.canDrawThisFrame;
95     }
96 
97     // Grab a copy of everything we need
98     CanvasContext* context = mContext;
99 
100     // From this point on anything in "this" is *UNSAFE TO ACCESS*
101     if (canUnblockUiThread) {
102         unblockUiThread();
103     }
104 
105     if (CC_LIKELY(canDrawThisFrame)) {
106         context->draw();
107     } else {
108         // wait on fences so tasks don't overlap next frame
109         context->waitOnFences();
110     }
111 
112     if (!canUnblockUiThread) {
113         unblockUiThread();
114     }
115 }
116 
syncFrameState(TreeInfo & info)117 bool DrawFrameTask::syncFrameState(TreeInfo& info) {
118     ATRACE_CALL();
119     int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)];
120     mRenderThread->timeLord().vsyncReceived(vsync);
121     bool canDraw = mContext->makeCurrent();
122     Caches::getInstance().textureCache.resetMarkInUse(mContext);
123 
124     for (size_t i = 0; i < mLayers.size(); i++) {
125         mLayers[i]->apply();
126     }
127     mLayers.clear();
128     mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode);
129 
130     // This is after the prepareTree so that any pending operations
131     // (RenderNode tree state, prefetched layers, etc...) will be flushed.
132     if (CC_UNLIKELY(!mContext->hasSurface() || !canDraw)) {
133         if (!mContext->hasSurface()) {
134             mSyncResult |= SyncResult::LostSurfaceRewardIfFound;
135         } else {
136             // If we have a surface but can't draw we must be stopped
137             mSyncResult |= SyncResult::ContextIsStopped;
138         }
139         info.out.canDrawThisFrame = false;
140     }
141 
142     if (info.out.hasAnimations) {
143         if (info.out.requiresUiRedraw) {
144             mSyncResult |= SyncResult::UIRedrawRequired;
145         }
146     }
147     // If prepareTextures is false, we ran out of texture cache space
148     return info.prepareTextures;
149 }
150 
unblockUiThread()151 void DrawFrameTask::unblockUiThread() {
152     AutoMutex _lock(mLock);
153     mSignal.signal();
154 }
155 
156 } /* namespace renderthread */
157 } /* namespace uirenderer */
158 } /* namespace android */
159