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1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5.2
4  *
5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "main/glheader.h"
27 #include "main/context.h"
28 #include "main/imports.h"
29 #include "main/macros.h"
30 
31 #include "s_context.h"
32 #include "s_logic.h"
33 #include "s_span.h"
34 
35 
36 /**
37  * We do all logic ops on 4-byte GLuints.
38  * Depending on bytes per pixel, the mask array elements correspond to
39  * 1, 2 or 4 GLuints.
40  */
41 #define LOGIC_OP_LOOP(MODE, MASKSTRIDE)		\
42 do {						\
43    GLuint i;					\
44    switch (MODE) {				\
45       case GL_CLEAR:				\
46          for (i = 0; i < n; i++) {		\
47 	    if (mask[i / MASKSTRIDE]) {		\
48 	       src[i] = 0;			\
49 	    }					\
50 	 }					\
51 	 break;					\
52       case GL_SET:				\
53          for (i = 0; i < n; i++) {		\
54 	    if (mask[i / MASKSTRIDE]) {		\
55 	       src[i] = ~0;			\
56 	    }					\
57 	 }					\
58 	 break;					\
59       case GL_COPY:				\
60 	 /* do nothing */			\
61 	 break;					\
62       case GL_COPY_INVERTED:			\
63          for (i = 0; i < n; i++) {		\
64 	    if (mask[i / MASKSTRIDE]) {		\
65 	       src[i] = ~src[i];		\
66 	    }					\
67 	 }					\
68 	 break;					\
69       case GL_NOOP:				\
70          for (i = 0; i < n; i++) {		\
71 	    if (mask[i / MASKSTRIDE]) {		\
72 	       src[i] = dest[i];		\
73 	    }					\
74 	 }					\
75 	 break;					\
76       case GL_INVERT:				\
77          for (i = 0; i < n; i++) {		\
78 	    if (mask[i / MASKSTRIDE]) {		\
79 	       src[i] = ~dest[i];		\
80 	    }					\
81 	 }					\
82 	 break;					\
83       case GL_AND:				\
84          for (i = 0; i < n; i++) {		\
85 	    if (mask[i / MASKSTRIDE]) {		\
86 	       src[i] &= dest[i];		\
87 	    }					\
88 	 }					\
89 	 break;					\
90       case GL_NAND:				\
91          for (i = 0; i < n; i++) {		\
92 	    if (mask[i / MASKSTRIDE]) {		\
93 	       src[i] = ~(src[i] & dest[i]);	\
94 	    }					\
95 	 }					\
96 	 break;					\
97       case GL_OR:				\
98          for (i = 0; i < n; i++) {		\
99 	    if (mask[i / MASKSTRIDE]) {		\
100 	       src[i] |= dest[i];		\
101 	    }					\
102 	 }					\
103 	 break;					\
104       case GL_NOR:				\
105          for (i = 0; i < n; i++) {		\
106 	    if (mask[i / MASKSTRIDE]) {		\
107 	       src[i] = ~(src[i] | dest[i]);	\
108 	    }					\
109 	 }					\
110 	 break;					\
111       case GL_XOR:				\
112          for (i = 0; i < n; i++) {		\
113 	    if (mask[i / MASKSTRIDE]) {		\
114 	       src[i] ^= dest[i];		\
115 	    }					\
116 	 }					\
117 	 break;					\
118       case GL_EQUIV:				\
119          for (i = 0; i < n; i++) {		\
120 	    if (mask[i / MASKSTRIDE]) {		\
121 	       src[i] = ~(src[i] ^ dest[i]);	\
122 	    }					\
123 	 }					\
124 	 break;					\
125       case GL_AND_REVERSE:			\
126          for (i = 0; i < n; i++) {		\
127 	    if (mask[i / MASKSTRIDE]) {		\
128 	       src[i] = src[i] & ~dest[i];	\
129 	    }					\
130 	 }					\
131 	 break;					\
132       case GL_AND_INVERTED:			\
133          for (i = 0; i < n; i++) {		\
134 	    if (mask[i / MASKSTRIDE]) {		\
135 	       src[i] = ~src[i] & dest[i];	\
136 	    }					\
137 	 }					\
138 	 break;					\
139       case GL_OR_REVERSE:			\
140          for (i = 0; i < n; i++) {		\
141 	    if (mask[i / MASKSTRIDE]) {		\
142 	       src[i] = src[i] | ~dest[i];	\
143 	    }					\
144 	 }					\
145 	 break;					\
146       case GL_OR_INVERTED:			\
147          for (i = 0; i < n; i++) {		\
148 	    if (mask[i / MASKSTRIDE]) {		\
149 	       src[i] = ~src[i] | dest[i];	\
150 	    }					\
151 	 }					\
152 	 break;					\
153       default:					\
154 	 _mesa_problem(ctx, "bad logicop mode");\
155    }						\
156 } while (0)
157 
158 
159 
160 static inline void
logicop_uint1(struct gl_context * ctx,GLuint n,GLuint src[],const GLuint dest[],const GLubyte mask[])161 logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
162               const GLubyte mask[])
163 {
164    LOGIC_OP_LOOP(ctx->Color.LogicOp, 1);
165 }
166 
167 
168 static inline void
logicop_uint2(struct gl_context * ctx,GLuint n,GLuint src[],const GLuint dest[],const GLubyte mask[])169 logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
170               const GLubyte mask[])
171 {
172    LOGIC_OP_LOOP(ctx->Color.LogicOp, 2);
173 }
174 
175 
176 static inline void
logicop_uint4(struct gl_context * ctx,GLuint n,GLuint src[],const GLuint dest[],const GLubyte mask[])177 logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
178               const GLubyte mask[])
179 {
180    LOGIC_OP_LOOP(ctx->Color.LogicOp, 4);
181 }
182 
183 
184 
185 /**
186  * Apply the current logic operator to a span of RGBA pixels.
187  * We can handle horizontal runs of pixels (spans) or arrays of x/y
188  * pixel coordinates.
189  */
190 void
_swrast_logicop_rgba_span(struct gl_context * ctx,struct gl_renderbuffer * rb,SWspan * span)191 _swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
192                           SWspan *span)
193 {
194    void *rbPixels;
195 
196    ASSERT(span->end < SWRAST_MAX_WIDTH);
197    ASSERT(span->arrayMask & SPAN_RGBA);
198 
199    rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
200 
201    if (span->array->ChanType == GL_UNSIGNED_BYTE) {
202       /* treat 4*GLubyte as GLuint */
203       logicop_uint1(ctx, span->end,
204                     (GLuint *) span->array->rgba8,
205                     (const GLuint *) rbPixels, span->array->mask);
206    }
207    else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
208       /* treat 2*GLushort as GLuint */
209       logicop_uint2(ctx, 2 * span->end,
210                     (GLuint *) span->array->rgba16,
211                     (const GLuint *) rbPixels, span->array->mask);
212    }
213    else {
214       logicop_uint4(ctx, 4 * span->end,
215                     (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0],
216                     (const GLuint *) rbPixels, span->array->mask);
217    }
218 }
219