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1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.  All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 
28 /*
29  * Template for generating Z test functions
30  * Only PIPE_FORMAT_Z16_UNORM supported at this time.
31  */
32 
33 
34 #ifndef NAME
35 #error "NAME is not defined!"
36 #endif
37 
38 #if !defined(OPERATOR) && !defined(ALWAYS)
39 #error "neither OPERATOR nor ALWAYS is defined!"
40 #endif
41 
42 
43 /*
44  * NOTE: there's no guarantee that the quads are sequentially side by
45  * side.  The fragment shader may have culled some quads, etc.  Sliver
46  * triangles may generate non-sequential quads.
47  */
48 static void
NAME(struct quad_stage * qs,struct quad_header * quads[],unsigned nr)49 NAME(struct quad_stage *qs,
50      struct quad_header *quads[],
51      unsigned nr)
52 {
53    unsigned i, pass = 0;
54    const unsigned ix = quads[0]->input.x0;
55    const unsigned iy = quads[0]->input.y0;
56    const float fx = (float) ix;
57    const float fy = (float) iy;
58    const float dzdx = quads[0]->posCoef->dadx[2];
59    const float dzdy = quads[0]->posCoef->dady[2];
60    const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
61    struct softpipe_cached_tile *tile;
62    ushort (*depth16)[TILE_SIZE];
63    ushort init_idepth[4], idepth[4], depth_step;
64    const float scale = 65535.0;
65 
66    /* compute scaled depth of the four pixels in first quad */
67    init_idepth[0] = (ushort)((z0) * scale);
68    init_idepth[1] = (ushort)((z0 + dzdx) * scale);
69    init_idepth[2] = (ushort)((z0 + dzdy) * scale);
70    init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale);
71 
72    depth_step = (ushort)(dzdx * scale);
73 
74    tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy);
75 
76    for (i = 0; i < nr; i++) {
77       const unsigned outmask = quads[i]->inout.mask;
78       const int dx = quads[i]->input.x0 - ix;
79       unsigned mask = 0;
80 
81       /* compute depth for this quad */
82       idepth[0] = init_idepth[0] + dx * depth_step;
83       idepth[1] = init_idepth[1] + dx * depth_step;
84       idepth[2] = init_idepth[2] + dx * depth_step;
85       idepth[3] = init_idepth[3] + dx * depth_step;
86 
87       depth16 = (ushort (*)[TILE_SIZE])
88          &tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE];
89 
90 #ifdef ALWAYS
91       if (outmask & 1) {
92          depth16[0][0] = idepth[0];
93          mask |= (1 << 0);
94       }
95 
96       if (outmask & 2) {
97          depth16[0][1] = idepth[1];
98          mask |= (1 << 1);
99       }
100 
101       if (outmask & 4) {
102          depth16[1][0] = idepth[2];
103          mask |= (1 << 2);
104       }
105 
106       if (outmask & 8) {
107          depth16[1][1] = idepth[3];
108          mask |= (1 << 3);
109       }
110 #else
111       /* Note: OPERATOR appears here: */
112       if ((outmask & 1) && (idepth[0] OPERATOR depth16[0][0])) {
113          depth16[0][0] = idepth[0];
114          mask |= (1 << 0);
115       }
116 
117       if ((outmask & 2) && (idepth[1] OPERATOR depth16[0][1])) {
118          depth16[0][1] = idepth[1];
119          mask |= (1 << 1);
120       }
121 
122       if ((outmask & 4) && (idepth[2] OPERATOR depth16[1][0])) {
123          depth16[1][0] = idepth[2];
124          mask |= (1 << 2);
125       }
126 
127       if ((outmask & 8) && (idepth[3] OPERATOR depth16[1][1])) {
128          depth16[1][1] = idepth[3];
129          mask |= (1 << 3);
130       }
131 #endif
132 
133       depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2];
134 
135       quads[i]->inout.mask = mask;
136       if (quads[i]->inout.mask)
137          quads[pass++] = quads[i];
138    }
139 
140    if (pass)
141       qs->next->run(qs->next, quads, pass);
142 }
143 
144 
145 #undef NAME
146 #undef OPERATOR
147 #undef ALWAYS
148