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1#version 430
2
3layout(location = 0) in vec4 in_position;
4layout(location = 1) in vec4 in_color;
5
6layout(location = 0) out vec4 out_color;
7
8out gl_PerVertex {
9    vec4 gl_Position;
10};
11
12void main() {
13	gl_Position = in_position;
14	out_color = in_color;
15}