Searched refs:GetNumberOfFloatingPointRegisters (Results 1 – 4 of 4) sorted by relevance
77 physical_fp_register_intervals_.resize(codegen->GetNumberOfFloatingPointRegisters(), nullptr); in RegisterAllocator()161 for (size_t i = 0; i < codegen_->GetNumberOfFloatingPointRegisters(); ++i) { in BlockRegisters()211 number_of_registers_ = codegen_->GetNumberOfFloatingPointRegisters(); in AllocateRegistersInternal()484 : codegen.GetNumberOfFloatingPointRegisters(); in ValidateIntervals()
1211 for (size_t i = 0, e = codegen->GetNumberOfFloatingPointRegisters(); i < e; ++i) { in SaveLiveRegisters()1237 for (size_t i = 0, e = codegen->GetNumberOfFloatingPointRegisters(); i < e; ++i) { in RestoreLiveRegisters()
221 size_t GetNumberOfFloatingPointRegisters() const { return number_of_fpu_registers_; } in GetNumberOfFloatingPointRegisters() function
146 codegen->GetNumberOfFloatingPointRegisters())); in SaveRestoreLiveRegistersHelper()200 for (size_t i = 0, e = codegen->GetNumberOfFloatingPointRegisters(); i < e; ++i) { in SaveLiveRegisters()1054 GetNumberOfFloatingPointRegisters())); in GetFramePreservedFPRegisters()