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Searched refs:GetNumberOfFloatingPointRegisters (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator.cc77 physical_fp_register_intervals_.resize(codegen->GetNumberOfFloatingPointRegisters(), nullptr); in RegisterAllocator()
161 for (size_t i = 0; i < codegen_->GetNumberOfFloatingPointRegisters(); ++i) { in BlockRegisters()
211 number_of_registers_ = codegen_->GetNumberOfFloatingPointRegisters(); in AllocateRegistersInternal()
484 : codegen.GetNumberOfFloatingPointRegisters(); in ValidateIntervals()
Dcode_generator.cc1211 for (size_t i = 0, e = codegen->GetNumberOfFloatingPointRegisters(); i < e; ++i) { in SaveLiveRegisters()
1237 for (size_t i = 0, e = codegen->GetNumberOfFloatingPointRegisters(); i < e; ++i) { in RestoreLiveRegisters()
Dcode_generator.h221 size_t GetNumberOfFloatingPointRegisters() const { return number_of_fpu_registers_; } in GetNumberOfFloatingPointRegisters() function
Dcode_generator_arm64.cc146 codegen->GetNumberOfFloatingPointRegisters())); in SaveRestoreLiveRegistersHelper()
200 for (size_t i = 0, e = codegen->GetNumberOfFloatingPointRegisters(); i < e; ++i) { in SaveLiveRegisters()
1054 GetNumberOfFloatingPointRegisters())); in GetFramePreservedFPRegisters()