/cts/tests/openglperf2/jni/graphics/ |
D | ProgramNode.cpp | 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument 22 program.before(model, view, projection); in before() 25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument 26 program.after(model, view, projection); in after() 29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) { in drawProgram() argument 30 SceneGraphNode::draw(mProgram, model, view, projection); in drawProgram()
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D | TransformationNode.cpp | 24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before() argument 27 mSavedModelMatrix.loadWith(model); in before() 29 model.multiply(*mMatrix, mSavedModelMatrix); in before() 32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after() argument 35 model.loadWith(mSavedModelMatrix); in after()
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D | SceneGraphNode.cpp | 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw() argument 27 before(program, model, view, projection); in draw() 29 mChildren[i]->draw(program, model, view, projection); in draw() 31 after(program, model, view, projection); in draw()
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D | ProgramNode.h | 25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection); 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | SceneGraphNode.h | 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | Program.cpp | 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { in before() argument 25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) { in after() argument
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D | Program.h | 25 virtual void before(Matrix& model, Matrix& view, Matrix& projection); 26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
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D | PerspectiveMeshNode.cpp | 23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before() argument 45 prog.mMVMatrix.multiply(view, model); in before() 64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
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D | MeshNode.h | 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
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D | PerspectiveMeshNode.h | 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | TexturedMeshNode.h | 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | TransformationNode.h | 26 virtual void before(Program& program, Matrix& model, Matrix& view, 28 virtual void after(Program& program, Matrix& model, Matrix& view,
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D | PerspectiveProgram.cpp | 32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) { in before() argument 33 Program::before(model, view, projection); in before()
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D | TexturedMeshNode.cpp | 21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument 39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
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D | PerspectiveProgram.h | 28 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.h | 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | WaterMeshNode.cpp | 23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument 49 prog.mMVMatrix.multiply(view, model); in before() 68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.h | 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | BlurMeshNode.cpp | 23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument 55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
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/cts/common/util/src/com/android/compatibility/common/util/ |
D | DevicePropertyInfo.java | 56 String manufacturer, String model, String product, String referenceFigerprint, in DevicePropertyInfo() argument 70 mModel = model; in DevicePropertyInfo()
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/cts/tests/core/runner/src/com/android/cts/core/runner/support/ |
D | TestNgRunnerBuilder.java | 25 import org.junit.runners.model.RunnerBuilder;
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D | ExtendedAndroidRunnerBuilder.java | 22 import org.junit.runners.model.RunnerBuilder;
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D | AndroidRunnerBuilder.java | 29 import org.junit.runners.model.RunnerBuilder;
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D | ExtendedAndroidLogOnlyBuilder.java | 27 import org.junit.runners.model.RunnerBuilder;
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/base/ |
D | SensorCtsTestActivity.java | 37 import org.junit.runners.model.InitializationError; 38 import org.junit.runners.model.RunnerBuilder;
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