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Searched refs:model (Results 1 – 25 of 38) sorted by relevance

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/cts/tests/openglperf2/jni/graphics/
DProgramNode.cpp21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument
22 program.before(model, view, projection); in before()
25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
26 program.after(model, view, projection); in after()
29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) { in drawProgram() argument
30 SceneGraphNode::draw(mProgram, model, view, projection); in drawProgram()
DTransformationNode.cpp24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before() argument
27 mSavedModelMatrix.loadWith(model); in before()
29 model.multiply(*mMatrix, mSavedModelMatrix); in before()
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after() argument
35 model.loadWith(mSavedModelMatrix); in after()
DSceneGraphNode.cpp26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw() argument
27 before(program, model, view, projection); in draw()
29 mChildren[i]->draw(program, model, view, projection); in draw()
31 after(program, model, view, projection); in draw()
DProgramNode.h25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection);
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DSceneGraphNode.h27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DProgram.cpp21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { in before() argument
25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) { in after() argument
DProgram.h25 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
DPerspectiveMeshNode.cpp23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before() argument
45 prog.mMVMatrix.multiply(view, model); in before()
64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
DMeshNode.h27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
DPerspectiveMeshNode.h28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DTexturedMeshNode.h28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DTransformationNode.h26 virtual void before(Program& program, Matrix& model, Matrix& view,
28 virtual void after(Program& program, Matrix& model, Matrix& view,
DPerspectiveProgram.cpp32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) { in before() argument
33 Program::before(model, view, projection); in before()
DTexturedMeshNode.cpp21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument
39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
DPerspectiveProgram.h28 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.h28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DWaterMeshNode.cpp23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument
49 prog.mMVMatrix.multiply(view, model); in before()
68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.h28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DBlurMeshNode.cpp23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument
55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
/cts/common/util/src/com/android/compatibility/common/util/
DDevicePropertyInfo.java56 String manufacturer, String model, String product, String referenceFigerprint, in DevicePropertyInfo() argument
70 mModel = model; in DevicePropertyInfo()
/cts/tests/core/runner/src/com/android/cts/core/runner/support/
DTestNgRunnerBuilder.java25 import org.junit.runners.model.RunnerBuilder;
DExtendedAndroidRunnerBuilder.java22 import org.junit.runners.model.RunnerBuilder;
DAndroidRunnerBuilder.java29 import org.junit.runners.model.RunnerBuilder;
DExtendedAndroidLogOnlyBuilder.java27 import org.junit.runners.model.RunnerBuilder;
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/base/
DSensorCtsTestActivity.java37 import org.junit.runners.model.InitializationError;
38 import org.junit.runners.model.RunnerBuilder;

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