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/cts/tests/openglperf2/jni/graphics/
DMatrix.cpp193 const float r_width = 1.0f / (right - left); in newFrustum() local
196 const float x = 2.0f * (near * r_width); in newFrustum()
198 const float A = (right + left) * r_width; in newFrustum()