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Searched refs:GL_BLEND (Results 1 – 19 of 19) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp88 glDisable(GL_BLEND); in DrawTexture()
DWarpRenderer.cpp119 glDisable(GL_BLEND); in DrawTexture()
DSurfaceTextureRenderer.cpp130 glDisable(GL_BLEND); in DrawTexture()
/development/samples/HelloEffects/src/com/example/android/mediafx/
DTextureRenderer.java118 GLES20.glDisable(GLES20.GL_BLEND); in renderTexture()
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
DTextureRenderer.java118 GLES20.glDisable(GLES20.GL_BLEND); in renderTexture()
/development/ndk/platforms/android-4/samples/san-angeles/jni/
Ddemo.c403 glEnable(GL_BLEND); in drawGroundPlane()
410 glDisable(GL_BLEND); in drawGroundPlane()
436 glEnable(GL_BLEND); in drawFadeQuad()
456 glDisable(GL_BLEND); in drawFadeQuad()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DLabelMaker.java316 gl.glEnable(GL10.GL_BLEND); in beginDrawing()
356 gl.glDisable(GL10.GL_BLEND); in endDrawing()
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java139 GLES20.glEnable(GLES20.GL_BLEND); in onSurfaceCreated()
/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
DMyGLSurfaceView.java154 GLES20.glEnable(GLES20.GL_BLEND); in onSurfaceCreated()
/development/ndk/platforms/android-21/include/GLES2/
Dgl2.h129 #define GL_BLEND 0x0BE2 macro
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h147 #define GL_BLEND 0x0BE2 macro
/development/ndk/platforms/android-4/include/GLES/
Dgl.h135 #define GL_BLEND 0x0BE2 macro
/development/ndk/platforms/android-24/include/GLES2/
Dgl2.h137 #define GL_BLEND 0x0BE2 macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h171 #define GL_BLEND 0x0BE2 macro
/development/ndk/platforms/android-21/include/GLES3/
Dgl3.h129 #define GL_BLEND 0x0BE2 macro
Dgl31.h129 #define GL_BLEND 0x0BE2 macro
/development/ndk/platforms/android-24/include/GLES3/
Dgl3.h137 #define GL_BLEND 0x0BE2 macro
Dgl31.h137 #define GL_BLEND 0x0BE2 macro
Dgl32.h137 #define GL_BLEND 0x0BE2 macro