/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 306 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); in add_depth_renderbuffer() 325 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); in add_depth_renderbuffer() 375 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); in add_depth_stencil_renderbuffer() 387 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); in add_depth_stencil_renderbuffer() 651 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_map_renderbuffers() 654 map_attachment(ctx, fb, BUFFER_DEPTH); in _swrast_map_renderbuffers() 680 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_unmap_renderbuffers() 683 unmap_attachment(ctx, fb, BUFFER_DEPTH); in _swrast_unmap_renderbuffers()
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D | s_copypix.c | 248 struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in copy_depth_pixels() 467 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer; in swrast_fast_copy_pixels() 468 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer; in swrast_fast_copy_pixels() 473 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer; in swrast_fast_copy_pixels() 474 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer; in swrast_fast_copy_pixels() 593 rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in map_readbuffer()
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D | s_depth.c | 286 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_depth_test_span() 414 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_depth_bounds_test() 531 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_clear_depth_buffer() 660 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in _swrast_clear_depth_stencil_buffer()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_blit.c | 95 srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH]; in st_BlitFramebuffer_resolve() 96 dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH]; in st_BlitFramebuffer_resolve() 269 &readFB->Attachment[BUFFER_DEPTH]; in st_BlitFramebuffer() 271 &drawFB->Attachment[BUFFER_DEPTH]; in st_BlitFramebuffer() 278 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); in st_BlitFramebuffer() 280 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); in st_BlitFramebuffer()
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D | st_manager.c | 94 index = BUFFER_DEPTH; in attachment_to_buffer_index() 129 case BUFFER_DEPTH: in buffer_index_to_attachment() 296 idx = BUFFER_DEPTH; in st_framebuffer_add_renderbuffer() 299 case BUFFER_DEPTH: in st_framebuffer_add_renderbuffer() 324 if (idx != BUFFER_DEPTH) { in st_framebuffer_add_renderbuffer() 329 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb); in st_framebuffer_add_renderbuffer() 437 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH); in st_framebuffer_create()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_screen.c | 188 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); in nouveau_create_buffer() 193 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); in nouveau_create_buffer() 197 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); in nouveau_create_buffer()
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D | nouveau_span.c | 56 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) in framebuffer_map_unmap() 57 renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].Renderbuffer, map); in framebuffer_map_unmap()
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D | nv04_state_fb.c | 78 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in nv04_emit_framebuffer() 80 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv04_emit_framebuffer()
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D | nv20_state_fb.c | 106 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in nv20_emit_framebuffer() 108 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv20_emit_framebuffer()
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D | nv10_state_fb.c | 132 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in nv10_emit_framebuffer() 134 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv10_emit_framebuffer()
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D | nv10_context.c | 64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in nv10_use_viewport_zclear() 101 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv10_zclear() 151 nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface; in nv17_zclear()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_clear.c | 48 [BUFFER_DEPTH] = "depth", 152 const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH); in intelClear()
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D | intel_pixel_copy.c | 108 draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels() 110 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_clear.c | 50 [BUFFER_DEPTH] = "depth", 97 intel_get_renderbuffer(fb, BUFFER_DEPTH); in brw_fast_clear_depth()
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D | intel_pixel_copy.c | 108 draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels() 110 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels()
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D | gen6_depthstencil.c | 40 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); in gen6_upload_depth_stencil_state()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_common_context.c | 387 depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 415 if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH)) in radeon_update_renderbuffers() 447 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 451 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 603 &(radeon_get_renderbuffer(drfb, BUFFER_DEPTH)->base.Base)); in radeonMakeCurrent()
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D | radeon_screen.c | 639 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base); in radeonCreateBuffer() 646 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base); in radeonCreateBuffer() 653 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base); in radeonCreateBuffer() 684 rb = radeon_get_renderbuffer(&rfb->base, BUFFER_DEPTH); in radeon_cleanup_renderbuffers()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_common_context.c | 387 depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 415 if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH)) in radeon_update_renderbuffers() 447 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 451 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers() 603 &(radeon_get_renderbuffer(drfb, BUFFER_DEPTH)->base.Base)); in radeonMakeCurrent()
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D | radeon_screen.c | 639 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base); in radeonCreateBuffer() 646 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base); in radeonCreateBuffer() 653 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base); in radeonCreateBuffer() 684 rb = radeon_get_renderbuffer(&rfb->base, BUFFER_DEPTH); in radeon_cleanup_renderbuffers()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_pixel_copy.c | 108 draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels() 110 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer); in do_blit_copypixels()
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/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 228 return &fb->Attachment[BUFFER_DEPTH]; in _mesa_get_attachment() 287 return &fb->Attachment[BUFFER_DEPTH]; in _mesa_get_fb0_attachment() 713 att = &fb->Attachment[BUFFER_DEPTH]; in _mesa_test_framebuffer_completeness() 2108 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, in framebuffer_texture() 2111 texObj == fb->Attachment[BUFFER_DEPTH].Texture && in framebuffer_texture() 2112 level == fb->Attachment[BUFFER_DEPTH].TextureLevel && in framebuffer_texture() 2114 fb->Attachment[BUFFER_DEPTH].CubeMapFace && in framebuffer_texture() 2115 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) { in framebuffer_texture() 2118 BUFFER_DEPTH); in framebuffer_texture() 2127 assert(att == &fb->Attachment[BUFFER_DEPTH]); in framebuffer_texture() [all …]
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D | framebuffer.c | 554 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { in _mesa_update_framebuffer_visual() 556 fb->Attachment[BUFFER_DEPTH].Renderbuffer; in _mesa_update_framebuffer_visual() 815 if (att[BUFFER_DEPTH].Type == GL_NONE) { in renderbuffer_exists() 826 if (att[BUFFER_DEPTH].Type == GL_NONE || in renderbuffer_exists()
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D | readpix.c | 61 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in fast_read_depth_pixels() 117 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in read_depth_pixels() 422 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in fast_read_depth_stencil_pixels() 466 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in fast_read_depth_stencil_pixels_separate() 527 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; in slow_read_depth_stencil_pixels_separate()
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D | renderbuffer.c | 106 assert(bufferName == BUFFER_DEPTH || in _mesa_add_renderbuffer()
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