Searched refs:CR00 (Results 1 – 1 of 1) sorted by relevance
134 float CR00 = -0.5f; in spline() local165 …c3 = CR00 * knot[span + 0] + CR01 * knot[span + 1] + CR02 * knot[span + 2] + CR03 * knot[span + 3]; in spline()