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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DShaderUtils.java147 float CR31 = 1.0f; in spline() local
168 …c0 = CR30 * knot[span + 0] + CR31 * knot[span + 1] + CR32 * knot[span + 2] + CR33 * knot[span + 3]; in spline()