Searched refs:CR31 (Results 1 – 1 of 1) sorted by relevance
147 float CR31 = 1.0f; in spline() local168 …c0 = CR30 * knot[span + 0] + CR31 * knot[span + 1] + CR32 * knot[span + 2] + CR33 * knot[span + 3]; in spline()