Searched refs:DefaultFragmentShader (Results 1 – 4 of 4) sorted by relevance
87 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); in _mesa_alloc_shared_state()345 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); in free_shared_state()
263 newProg = ctx->Shared->DefaultFragmentShader; in _mesa_BindFragmentShaderATI()
2580 struct ati_fragment_shader *DefaultFragmentShader; member
124 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; in _mesa_init_program()195 …ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; in _mesa_update_default_objects_program()