Searched refs:DepthScale (Results 1 – 13 of 13) sorted by relevance
124 swImg->DepthScale = 1.0; in _swrast_init_texture_image()129 swImg->DepthScale = (GLfloat) texImage->Depth; in _swrast_init_texture_image()
215 ctx->Pixel.DepthScale == 1.0 && in scale_and_bias_z()227 GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; in scale_and_bias_z()
137 GLfloat WidthScale, HeightScale, DepthScale; member
310 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; in draw_depth_pixels()556 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; in draw_depth_stencil_pixels()
132 const GLfloat scale = ctx->Pixel.DepthScale; in _mesa_scale_and_bias_depth()147 const GLdouble scale = ctx->Pixel.DepthScale; in _mesa_scale_and_bias_depth_uint()
588 if (ctx->Pixel.DepthScale == param) in _mesa_PixelTransferf()591 ctx->Pixel.DepthScale = param; in _mesa_PixelTransferf()704 ctx->Pixel.DepthScale = 1.0; in _mesa_init_pixel()
65 if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) in fast_read_depth_pixels()604 = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; in read_depth_stencil_pixels()
1025 if (ctx->Pixel.DepthScale == 1.0f && in _mesa_texstore_z32()1132 if (ctx->Pixel.DepthScale == 1.0f && in _mesa_texstore_z16()2788 if (srcFormat == GL_DEPTH_STENCIL && ctx->Pixel.DepthScale == 1.0f && in _mesa_texstore_z24_s8()3832 ctx->Pixel.DepthScale == 1.0f && in _mesa_texstore_z32f_x24s8()
5437 if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { in _mesa_unpack_depth_span()5515 ctx->Pixel.DepthScale == 1.0 && in _mesa_unpack_depth_span()5583 const GLfloat scale = ctx->Pixel.DepthScale; in _mesa_unpack_depth_span()5665 if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { in _mesa_pack_depth_span()5792 if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { in _mesa_pack_depth_stencil_span()
1045 GLfloat DepthBias, DepthScale; member
847 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
756 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || in fallback_copy_texsubimage()
118 GLfloat DepthBias, DepthScale; member