Searched refs:DontLoop (Results 1 – 11 of 11) sorted by relevance
58 protected LoopMode loopMode = LoopMode.DontLoop;128 if (time >= initialDuration && loopMode == loopMode.DontLoop) { in internalUpdate()258 oc.write(loopMode, "loopMode", LoopMode.DontLoop); in write()271 loopMode = ic.readEnum("loopMode", LoopMode.class, LoopMode.DontLoop); in read()
160 if (loopMode != LoopMode.DontLoop) { in setLoopMode()
170 if (time >= initialDuration && loopMode == loopMode.DontLoop) { in update()
51 DontLoop, enumConstant
77 case DontLoop: in clampWrapTime()86 case DontLoop: in clampWrapTime()
89 channel.setLoopMode(LoopMode.DontLoop); in onAnimCycleDone()
101 channel.setLoopMode(LoopMode.DontLoop); in onAnimCycleDone()
173 channel.setLoopMode(LoopMode.DontLoop); in onAnimCycleDone()
345 channel.setLoopMode(LoopMode.DontLoop); in onAnimCycleDone()
395 shootingChannel.setLoopMode(LoopMode.DontLoop); in bulletControl()
124 cinematic.addCinematicEvent(0, new AnimationTrack(teapot, "teapotAnim", LoopMode.DontLoop)); in simpleInitApp()