Searched refs:EGL_DEFAULT_DISPLAY (Results 1 – 20 of 20) sorted by relevance
33 #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) macro205 fDisplay = gfGetDisplay(EGL_DEFAULT_DISPLAY); in initializeGLContext()
55 EGLNativeDisplayType getLegacyNative (void) { return EGL_DEFAULT_DISPLAY; } in getLegacyNative()
127 const eglw::EGLDisplay display = egl.getDisplay(EGL_DEFAULT_DISPLAY); in isRenderConfigSupported()
61 virtual EGLNativeDisplayType getLegacyNative (void) { return EGL_DEFAULT_DISPLAY; } in getLegacyNative()
84 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend); in SkANGLEGLContext()
53 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); in attach()
219 EGLDisplay eglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); in getEglDisplay()
264 EGLDisplay eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); in getEglDisplay()
84 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_init_display()
68 #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) macro
105 fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in EGLGLContext()
148 if (nativeDisplay == EGL_DEFAULT_DISPLAY) in _eglNativePlatformDetectNativeDisplay()
668 EGLDisplay egldpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); in _eglGetDriverProc()
193 EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); in checkGL20()311 EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); in logConfig()
141 , m_deviceContext ((HDC)EGL_DEFAULT_DISPLAY) in NativeDisplay()
154 EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); in createView()
40 #define EGL_DEFAULT_DISPLAY ((eglw::EGLNativeDisplayType)0) macro
477 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); in Init()
930 mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); in start()
1021 mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); in start()