/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec_eval.c | 80 if (ctx->Eval.Map1Color4) in vbo_exec_eval_update() 83 if (ctx->Eval.Map2Color4) in vbo_exec_eval_update() 86 if (ctx->Eval.Map1TextureCoord4) in vbo_exec_eval_update() 88 else if (ctx->Eval.Map1TextureCoord3) in vbo_exec_eval_update() 90 else if (ctx->Eval.Map1TextureCoord2) in vbo_exec_eval_update() 92 else if (ctx->Eval.Map1TextureCoord1) in vbo_exec_eval_update() 95 if (ctx->Eval.Map2TextureCoord4) in vbo_exec_eval_update() 97 else if (ctx->Eval.Map2TextureCoord3) in vbo_exec_eval_update() 99 else if (ctx->Eval.Map2TextureCoord2) in vbo_exec_eval_update() 101 else if (ctx->Eval.Map2TextureCoord1) in vbo_exec_eval_update() [all …]
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D | vbo_exec_api.c | 614 if (ctx->Eval.AutoNormal) in vbo_exec_EvalCoord2f() 641 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / in vbo_exec_EvalPoint1() 642 (GLfloat) ctx->Eval.MapGrid1un); in vbo_exec_EvalPoint1() 643 GLfloat u = i * du + ctx->Eval.MapGrid1u1; in vbo_exec_EvalPoint1() 652 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / in vbo_exec_EvalPoint2() 653 (GLfloat) ctx->Eval.MapGrid2un); in vbo_exec_EvalPoint2() 654 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) / in vbo_exec_EvalPoint2() 655 (GLfloat) ctx->Eval.MapGrid2vn); in vbo_exec_EvalPoint2() 656 GLfloat u = i * du + ctx->Eval.MapGrid2u1; in vbo_exec_EvalPoint2() 657 GLfloat v = j * dv + ctx->Eval.MapGrid2v1; in vbo_exec_EvalPoint2() [all …]
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/external/mesa3d/src/mesa/main/ |
D | eval.c | 838 ctx->Eval.MapGrid1un = un; in _mesa_MapGrid1f() 839 ctx->Eval.MapGrid1u1 = u1; in _mesa_MapGrid1f() 840 ctx->Eval.MapGrid1u2 = u2; in _mesa_MapGrid1f() 841 ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un; in _mesa_MapGrid1f() 869 ctx->Eval.MapGrid2un = un; in _mesa_MapGrid2f() 870 ctx->Eval.MapGrid2u1 = u1; in _mesa_MapGrid2f() 871 ctx->Eval.MapGrid2u2 = u2; in _mesa_MapGrid2f() 872 ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un; in _mesa_MapGrid2f() 873 ctx->Eval.MapGrid2vn = vn; in _mesa_MapGrid2f() 874 ctx->Eval.MapGrid2v1 = v1; in _mesa_MapGrid2f() [all …]
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D | enable.c | 286 if (ctx->Eval.AutoNormal == state) in _mesa_set_enable() 289 ctx->Eval.AutoNormal = state; in _mesa_set_enable() 447 if (ctx->Eval.Map1Color4 == state) in _mesa_set_enable() 450 ctx->Eval.Map1Color4 = state; in _mesa_set_enable() 455 if (ctx->Eval.Map1Index == state) in _mesa_set_enable() 458 ctx->Eval.Map1Index = state; in _mesa_set_enable() 463 if (ctx->Eval.Map1Normal == state) in _mesa_set_enable() 466 ctx->Eval.Map1Normal = state; in _mesa_set_enable() 471 if (ctx->Eval.Map1TextureCoord1 == state) in _mesa_set_enable() 474 ctx->Eval.Map1TextureCoord1 = state; in _mesa_set_enable() [all …]
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D | attrib.c | 265 attr->AutoNormal = ctx->Eval.AutoNormal; in _mesa_PushAttrib() 282 attr->Map1Color4 = ctx->Eval.Map1Color4; in _mesa_PushAttrib() 283 attr->Map1Index = ctx->Eval.Map1Index; in _mesa_PushAttrib() 284 attr->Map1Normal = ctx->Eval.Map1Normal; in _mesa_PushAttrib() 285 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; in _mesa_PushAttrib() 286 attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; in _mesa_PushAttrib() 287 attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; in _mesa_PushAttrib() 288 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; in _mesa_PushAttrib() 289 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; in _mesa_PushAttrib() 290 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; in _mesa_PushAttrib() [all …]
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D | get.c | 826 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, 872 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, 873 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, 874 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, 875 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, 876 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, 877 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, 878 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, 879 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, 880 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, [all …]
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D | context.c | 1228 dst->Eval = src->Eval; in _mesa_copy_context()
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/external/gemmlowp/internal/ |
D | output.h | 111 OutputType Eval(InputType input, int, int) const { 135 OutputType Eval(InputType input, int row, int col) const { 159 OutputType Eval(InputType input, int row, int col) const { 182 OutputType Eval(InputType input, int, int) const { 198 OutputType Eval(InputType input, int row, int col) const { 218 OutputType Eval(InputType input, int, int) const { 264 OutputType Eval(InputType input, int, int) const { 356 OutputType Eval(InputType input, int row, int col) const { 358 FirstStageOutputType first_stage_output = head_impl.Eval(input, row, col); 360 return tail_impl.Eval(first_stage_output, row, col); [all …]
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D | output_neon.h | 50 OutputType Eval(InputType input, int row, int col) const { 55 impl_int32x4.Eval(input.data.val[i], row + 4 * i, col); 74 OutputType Eval(InputType input, int, int) const { 102 OutputType Eval(InputType input, int row, int col) const { 132 OutputType Eval(InputType input, int row, int col) const { 159 OutputType Eval(InputType input, int, int) const { 180 OutputType Eval(InputType input, int, int) const { 200 OutputType Eval(InputType input, int row, int col) const { 222 OutputType Eval(InputType input, int, int) const {
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/external/clang/lib/AST/ |
D | Decl.cpp | 2060 if (auto *Eval = Init.dyn_cast<EvaluatedStmt *>()) { in setInit() local 2061 Eval->~EvaluatedStmt(); in setInit() 2062 getASTContext().Deallocate(Eval); in setInit() 2099 auto *Eval = Init.dyn_cast<EvaluatedStmt *>(); in ensureEvaluatedStmt() local 2100 if (!Eval) { in ensureEvaluatedStmt() 2106 Eval = new (getASTContext()) EvaluatedStmt; in ensureEvaluatedStmt() 2107 Eval->Value = S; in ensureEvaluatedStmt() 2108 Init = Eval; in ensureEvaluatedStmt() 2110 return Eval; in ensureEvaluatedStmt() 2127 EvaluatedStmt *Eval = ensureEvaluatedStmt(); in evaluateValue() local [all …]
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/external/v8/test/mjsunit/ |
D | debug-eval-scope.js | 27 assertEquals([ debug.ScopeType.Eval, 56 assertEquals([ debug.ScopeType.Eval, 96 assertEquals([ debug.ScopeType.Eval,
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D | debug-compile-event-newfunction.js | 37 assertEquals(Debug.ScriptCompilationType.Eval,
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D | debug-evaluate-nested.js | 37 [ ScopeType.Eval, ScopeType.With, ScopeType.Closure,
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D | debug-compile-event.js | 75 case Debug.ScriptCompilationType.Eval:
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/external/valgrind/drd/tests/ |
D | tsan_thread_wrappers_pthread.h | 170 bool Eval() { return func_(arg_); } in Eval() function 229 while(cond.Eval() == false) { in WaitLoop() 243 while (cond.Eval() == false && retcode == 0) { in WaitLoopWithTimeout() 249 return cond.Eval(); in WaitLoopWithTimeout()
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/external/llvm/include/llvm/Support/ |
D | GenericDomTreeConstruction.h | 107 Eval(DominatorTreeBase<typename GraphT::NodeType> &DT, in Eval() function 198 typename GraphT::NodeType* U = Eval<GraphT>(DT, V, i + 1); in Calculate() 212 unsigned SemiU = DT.Info[Eval<GraphT>(DT, N, i + 1)].Semi; in Calculate()
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/external/v8/test/mjsunit/es6/ |
D | debug-scope-default-param-with-eval.js | 29 assertEquals([ debug.ScopeType.Eval,
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/external/skia/src/animator/ |
D | SkAnimatorScript.h | 41 static bool Eval(const char* function, size_t len, SkTDArray<SkScriptValue>& params,
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D | SkAnimatorScript.cpp | 57 functionCallBack(Eval, (void*) this); in SkAnimatorScript() 133 bool SkAnimatorScript::Eval(const char* function, size_t len, SkTDArray<SkScriptValue>& params, in Eval() function in SkAnimatorScript
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/external/clang/test/CodeGen/ |
D | stdcall-fastcall.c | 76 enum Enum {Eval}; enumerator
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/external/llvm/lib/Target/Hexagon/ |
D | BitTracker.cpp | 838 bool Eval = ME.evaluate(MI, Map, ResMap); in visitNonBranch() local 840 if (Trace && Eval) { in visitNonBranch() 871 if (!Eval || ResMap.count(RD.Reg) == 0) { in visitNonBranch() 923 bool Eval = ME.evaluate(MI, Map, BTs, FallsThrough); in visitBranchesFrom() local 924 if (!Eval) { in visitBranchesFrom()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
D | btSoftBodyInternals.h | 432 btScalar values[2]={fn->Eval(a),fn->Eval(b)}; 443 const btScalar v=fn->Eval(Lerp(a,b,t));
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D | btSoftBody.cpp | 1399 if(!SameSign(ifn->Eval(l.m_n[0]->m_x),ifn->Eval(l.m_n[1]->m_x))) in refine() 1528 if((i>=pcount)||(btFabs(ifn->Eval(x))<accurary)) in refine() 1552 if(( (ifn->Eval(m_nodes[id[0]].m_x)<accurary)&& in refine() 1553 (ifn->Eval(m_nodes[id[1]].m_x)<accurary))) in refine() 1570 if( (ifn->Eval(n[0]->m_x)<accurary)&& in refine() 1571 (ifn->Eval(n[1]->m_x)<accurary)&& in refine() 1572 (ifn->Eval(n[2]->m_x)<accurary)) in refine()
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/external/clang/include/clang/AST/ |
D | Decl.h | 1131 if (EvaluatedStmt *Eval = Init.dyn_cast<EvaluatedStmt *>()) in getEvaluatedValue() local 1132 if (Eval->WasEvaluated) in getEvaluatedValue() 1133 return &Eval->Evaluated; in getEvaluatedValue() 1141 if (EvaluatedStmt *Eval = Init.dyn_cast<EvaluatedStmt *>()) in isInitKnownICE() local 1142 return Eval->CheckedICE; in isInitKnownICE()
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/external/llvm/lib/Transforms/IPO/ |
D | GlobalOpt.cpp | 2827 Evaluator Eval(DL, TLI); in EvaluateStaticConstructor() local 2829 bool EvalSuccess = Eval.EvaluateFunction(F, RetValDummy, in EvaluateStaticConstructor() 2837 << F->getName() << "' to " << Eval.getMutatedMemory().size() in EvaluateStaticConstructor() 2840 Eval.getMutatedMemory().begin(), E = Eval.getMutatedMemory().end(); in EvaluateStaticConstructor() 2843 for (GlobalVariable *GV : Eval.getInvariants()) in EvaluateStaticConstructor()
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