Searched refs:FLOAT_TO_INT64 (Results 1 – 2 of 2) sorted by relevance
2367 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); in _mesa_GetInteger64v()2369 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); in _mesa_GetInteger64v()2371 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); in _mesa_GetInteger64v()2373 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); in _mesa_GetInteger64v()2377 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); in _mesa_GetInteger64v()2408 params[i] = FLOAT_TO_INT64(m->m[i]); in _mesa_GetInteger64v()2414 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); in _mesa_GetInteger64v()
109 #define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) ) macro