Searched refs:FirstEffectIndex (Results 1 – 5 of 5) sorted by relevance
40 return FirstEffectIndex(node) + node->op()->EffectInputCount(); in PastEffectIndex()74 return node->InputAt(FirstEffectIndex(node) + index); in GetEffectInput()112 return IsInputRange(edge, FirstEffectIndex(node), in IsEffectEdge()170 return node->ReplaceInput(FirstEffectIndex(node) + index, effect); in ReplaceEffectInput()
30 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } in FirstEffectIndex() function
202 } else if (index < NodeProperties::FirstEffectIndex(from)) { in PrintEdge()
728 for (int i = std::max(index, NodeProperties::FirstEffectIndex(node)); in ProcessRemainingInputs()
692 if (NodeProperties::FirstEffectIndex(node) < node->InputCount()) { in MatchAndExplain()758 if (NodeProperties::FirstEffectIndex(node) < node->InputCount()) { in MatchAndExplain()1230 if (NodeProperties::FirstEffectIndex(node) < node->InputCount()) { in MatchAndExplain()1294 if (NodeProperties::FirstEffectIndex(node) < node->InputCount()) { in MatchAndExplain()