Searched refs:Float32RoundTiesEven (Results 1 – 8 of 8) sorted by relevance
364 const OptionalOperator Float32RoundTiesEven();
605 Node* Float32RoundTiesEven(Node* a) { in Float32RoundTiesEven() function606 return AddNode(machine()->Float32RoundTiesEven().op(), a); in Float32RoundTiesEven()
406 V(Float32RoundTiesEven) \
382 V(Float32RoundTiesEven, Operator::kNoProperties, 1, 0, 1) \
752 if (!m->Float32RoundTiesEven().IsSupported()) in Unop()754 op = m->Float32RoundTiesEven().op(); in Unop()
266 {{&RawMachineAssembler::Float32RoundTiesEven, "Float32RoundTiesEven",
284 {{&RawMachineAssembler::Float32RoundTiesEven, "Float32RoundTiesEven",
5801 if (!m.machine()->Float32RoundTiesEven().IsSupported()) return; in TEST()5802 m.Return(m.Float32RoundTiesEven(m.Parameter(0))); in TEST()