/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Renderer.java | 42 import com.jme3.texture.FrameBuffer; 197 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst); in copyFrameBuffer() 203 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth); in copyFrameBuffer() 208 public void setFrameBuffer(FrameBuffer fb); in setFrameBuffer() 216 public void setMainFrameBufferOverride(FrameBuffer fb); in setMainFrameBufferOverride() 228 public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf); in readFrameBuffer() 233 public void deleteFrameBuffer(FrameBuffer fb); in deleteFrameBuffer()
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D | Caps.java | 36 import com.jme3.texture.FrameBuffer; 37 import com.jme3.texture.FrameBuffer.RenderBuffer; 57 FrameBuffer, enumConstant 280 public static boolean supports(Collection<Caps> caps, FrameBuffer fb){ in supports() 281 if (!caps.contains(Caps.FrameBuffer)) in supports()
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D | ViewPort.java | 39 import com.jme3.texture.FrameBuffer; 73 protected FrameBuffer out = null; 239 public FrameBuffer getOutputFrameBuffer() { in getOutputFrameBuffer() 253 public void setOutputFrameBuffer(FrameBuffer out) { in setOutputFrameBuffer()
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
D | NullRenderer.java | 46 import com.jme3.texture.FrameBuffer; 110 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { in copyFrameBuffer() 113 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) { in copyFrameBuffer() 116 public void setMainFrameBufferOverride(FrameBuffer fb) { in setMainFrameBufferOverride() 119 public void setFrameBuffer(FrameBuffer fb) { in setFrameBuffer() 122 public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) { in readFrameBuffer() 125 public void deleteFrameBuffer(FrameBuffer fb) { in deleteFrameBuffer()
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
D | HDRRenderer.java | 40 import com.jme3.texture.FrameBuffer; 64 private FrameBuffer msFB; 66 private FrameBuffer mainSceneFB; 68 private FrameBuffer scene64FB; 70 private FrameBuffer scene8FB; 72 private FrameBuffer scene1FB[] = new FrameBuffer[2]; 217 private void renderProcessing(Renderer r, FrameBuffer dst, Material mat){ in renderProcessing() 236 private void renderToneMap(Renderer r, FrameBuffer out){ in renderToneMap() 260 mainSceneFB = new FrameBuffer(w, h, 1); in reshape() 275 msFB = new FrameBuffer(w, h, numSamples); in reshape() [all …]
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D | Filter.java | 41 import com.jme3.texture.FrameBuffer; 83 protected FrameBuffer renderFrameBuffer; 100 renderFrameBuffer = new FrameBuffer(width, height, numSamples); in init() 108 renderFrameBuffer = new FrameBuffer(width, height, 1); in init() 164 public FrameBuffer getRenderFrameBuffer() { in getRenderFrameBuffer() 168 public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { in setRenderFrameBuffer() 313 …stFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer … in postFrame() 359 protected FrameBuffer getRenderFrameBuffer() { in getRenderFrameBuffer() 367 protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { in setRenderFrameBuffer()
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D | FilterPostProcessor.java | 39 import com.jme3.texture.FrameBuffer; 59 private FrameBuffer renderFrameBufferMS; 61 private FrameBuffer renderFrameBuffer; 69 private FrameBuffer outputBuffer; 170 private void renderProcessing(Renderer r, FrameBuffer buff, Material mat) { in renderProcessing() 219 private void renderFilterChain(Renderer r, FrameBuffer sceneFb) { in renderFilterChain() 221 FrameBuffer buff = sceneFb; in renderFilterChain() 278 public void postFrame(FrameBuffer out) { in postFrame() 280 FrameBuffer sceneBuffer = renderFrameBuffer; in postFrame() 401 renderFrameBufferMS = new FrameBuffer(width, height, numSamples); in reshape() [all …]
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D | SceneProcessor.java | 38 import com.jme3.texture.FrameBuffer; 87 public void postFrame(FrameBuffer out); in postFrame()
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D | PreDepthProcessor.java | 42 import com.jme3.texture.FrameBuffer; 92 public void postFrame(FrameBuffer out) { in postFrame()
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
D | ReflectionProcessor.java | 13 import com.jme3.texture.FrameBuffer; 24 private FrameBuffer reflectionBuffer; 33 …public ReflectionProcessor(Camera reflectionCam, FrameBuffer reflectionBuffer, Plane reflectionCli… in ReflectionProcessor() 70 public void postFrame(FrameBuffer out) { in postFrame() 81 public FrameBuffer getReflectionBuffer() { in getReflectionBuffer() 90 public void setReflectionBuffer(FrameBuffer reflectionBuffer) { in setReflectionBuffer()
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D | SimpleWaterProcessor.java | 46 import com.jme3.texture.FrameBuffer; 96 protected FrameBuffer reflectionBuffer; 97 protected FrameBuffer refractionBuffer; 237 public void postFrame(FrameBuffer out) { in postFrame() 293 reflectionBuffer = new FrameBuffer(renderWidth, renderHeight, 1); in createPreViews() 309 refractionBuffer = new FrameBuffer(renderWidth, renderHeight, 1); in createPreViews() 583 public void postFrame(FrameBuffer out) { in postFrame()
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
D | FrameBuffer.java | 75 public class FrameBuffer extends NativeObject { class 173 public FrameBuffer(int width, int height, int samples){ in FrameBuffer() method in FrameBuffer 174 super(FrameBuffer.class); in FrameBuffer() 183 protected FrameBuffer(FrameBuffer src){ in FrameBuffer() method in FrameBuffer 184 super(FrameBuffer.class, src.id); in FrameBuffer() 458 return new FrameBuffer(this); in createDestructableClone()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
D | FrameBuffer.java | 41 public class FrameBuffer extends GLFrameBuffer<Texture> { class 44 public FrameBuffer (Pixmap.Format format, int width, int height, boolean hasDepth) { in FrameBuffer() method in FrameBuffer 56 …public FrameBuffer (Pixmap.Format format, int width, int height, boolean hasDepth, boolean hasSten… in FrameBuffer() method in FrameBuffer
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | FrameBufferTest.java | 41 import com.badlogic.gdx.graphics.glutils.FrameBuffer; 50 FrameBuffer stencilFrameBuffer; 51 FrameBuffer frameBuffer; 135 frameBuffer = new FrameBuffer(Format.RGB565, 128, 128, false); in create() 136 stencilFrameBuffer = new FrameBuffer(Format.RGB565, 128, 128, false, true); in create()
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D | FloatTextureTest.java | 28 import com.badlogic.gdx.graphics.glutils.FrameBuffer; 34 FrameBuffer fb; 43 fb = new FrameBuffer(Format.RGBA8888, 200, 100, false); in create()
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D | EdgeDetectionTest.java | 32 import com.badlogic.gdx.graphics.glutils.FrameBuffer; 44 FrameBuffer fbo; 73 fbo = new FrameBuffer(Format.RGB565, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true); in create()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/ |
D | DirectionalShadowLight.java | 26 import com.badlogic.gdx.graphics.glutils.FrameBuffer; 34 protected FrameBuffer fbo; 44 fbo = new FrameBuffer(Format.RGBA8888, shadowMapWidth, shadowMapHeight, true); in DirectionalShadowLight() 94 public FrameBuffer getFrameBuffer () { in getFrameBuffer()
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/external/jmonkeyengine/engine/src/test/jme3test/niftygui/ |
D | TestNiftyToMesh.java | 43 import com.jme3.texture.FrameBuffer; 71 FrameBuffer fb = new FrameBuffer(1024, 768, 1); in simpleInitApp()
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
D | TestFBOPassthrough.java | 42 import com.jme3.texture.FrameBuffer; 57 private FrameBuffer fb; 70 fb = new FrameBuffer(w, h, 1); in simpleInitApp()
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D | TestMultiRenderTarget.java | 45 import com.jme3.texture.FrameBuffer; 52 private FrameBuffer fb; 164 fb = new FrameBuffer(w, h, 1); in reshape() 213 public void postFrame(FrameBuffer out) { in postFrame()
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D | TestRenderToMemory.java | 50 import com.jme3.texture.FrameBuffer; 77 private FrameBuffer offBuffer; 184 offBuffer = new FrameBuffer(width, height, 1); in setupOffscreenView() 251 public void postFrame(FrameBuffer out) { in postFrame()
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D | TestRenderToTexture.java | 48 import com.jme3.texture.FrameBuffer; 76 FrameBuffer offBuffer = new FrameBuffer(512, 512, 1); in setupOffscreenView()
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | BasicShadowRenderer.java | 45 import com.jme3.texture.FrameBuffer; 60 private FrameBuffer shadowFB; 76 shadowFB = new FrameBuffer(size, size, 1); in BasicShadowRenderer() 196 public void postFrame(FrameBuffer out) { in postFrame()
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/external/jmonkeyengine/engine/src/desktop/com/jme3/system/awt/ |
D | AwtPanel.java | 7 import com.jme3.texture.FrameBuffer; 29 private FrameBuffer fb; 210 fb = new FrameBuffer(width, height, 1); in reshapeInThread() 260 public void postFrame(FrameBuffer out) { in postFrame()
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
D | TranslucentBucketFilter.java | 19 import com.jme3.texture.FrameBuffer; 98 …stFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer … in postFrame()
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